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howandwhy99 said:
I think I wasn't being clear enough. It is the DM's responsibility to present the world. In order to be fair to the players they are going to need to understand how powerful the things are they face. This is normally done through subtle hints discovered IC when exploring.
thats the scripting. With a high level threat, you script in "reasonable" or "sufficient" clues ahead of the encounter to give the PCs time to turn away etc. You don't throw 20th level threats at them the same way you throw 3rd level ones.
howandwhy99 said:
The scripting you mention is useful, but I don't find the need when the creature is far beyond the character's ability. If players seek out trouble beyond what they know they can take, they find it.
scratches head. Maybe i am spoiled by my players but i don't recall ever hearing a group say "yeah this one will kill us but lets do it anyway", at least not in seriousness.
IMX if PCs decide to go for the "it will kill us" option its not because they know what they are doing and are just being stupid. its because they have insufficient info. Whatever "subtle clues" i tried to give were insufficient for them to get that "this one will kill us", and not that they got that and wanted to die anyway.
Since i am the guy providing every ounce of info to them, if tyey have insufficient info and get killed on account of it, its far from them paying for "their own bad decisions."
now, on an individual level, sometimes things just misfire, like when a monk player said out loud "wow that monster just did over half my hit points in a single round" who then decided to stand anf fight for "one more round" to the amazement of everyone at the table and in spite of several strongly worded hints.
but i have never had an entire group all brain fart at the same time. So when that looks like what they are doing, i usually look to what i failed to get across.
howandwhy99 said:
I agree. But it's not on the DM's shoulders to save the PCs from bad decisions. This goes back to consequences. While widening the scope of encounters is more work for the DM, it also puts the players in control of who they face next.
see above. with the Gm being the source of all info they base their decisions on, the Gm cannot easily wash his hands of responsibility for their making what he, armed with all his knowledge, considers bad decisions.
IMX if an entire group has the same brain fart, its more likely stemming from the info mismatch between "what the gm thought he said" and "what they heard" and not just because as a group to a man they suddenly "get stupid."
howandwhy99 said:
Lower level characters are used to accomplish challenges they can overcome. This is done via the group's decision tho, not the DM's.
the Gm populates the world with circumstance, options and chellneges... so he is not divorced from "the challenges the party meets". he may not be totally in control of it, but its also not fair to ascribe it to the party alone.
howandwhy99 said:
When the group faces lethal adversity from many sides each group member's abilities become vital. The little guy can be just as important to success as the big guy. It is up to the group on how to best use everyone.
indeed, i find that with good script, the weaker player's abilities can be critical, even moreso than the others. I just don't find that happening "as a matter of course" but happening when the Gm scripts the challenges to highlight these traits.
howandwhy99 said:
Above you're ascribing GM activities to the group.
The players decisions are what mysteries to solve, monsters to fight, wildlands to explore, etc.
which are made within and shaped by and at least severly influenced by if not practically controlled by all those "GM activities" and the info they get from him.
Sorry, and i know some Gms like to think they are referrees who just lay things out and from their its all on the players etc... but that to me in my experience is nonsense. groups of players tend far more often than not to draw reasonable conclusions based on what the Gm gave them and rarely just knowingly decide to be suicidal. A Gm refusing to acknowledge his role in the PCs decisions, good AND bad, is one to be avoided IMO.
But, I am perhaps wierd that way.
howandwhy99 said:
I am describing a Referee.
I love referees for competitve wargames, not for rpgs.
in a competitive wargame the forces for both sides, the scneario, circumstance and terrain etc are set up to be competitive. A referee is all you need there.