ThirdWizard
First Post
howandwhy99 said:If experience is only a marker not an award, why not play from 20th level down to 1st? It's not as if you are penalizing players, only decreasing their character's power level, right? Character levels are just a marker.
Because it is backwards. But, I see nothing wrong with starting a game at level 20. Do you? Do you feel that the players havn't "earned" the right to be 20th level, and thus feel some kind of disgust?
Better yet, (and I've actually suggested this many times to no avail) why not simply play at the level your group prefers and stay there? I prefer 1st level anyways. Maybe the DM is penalizing me by requiring my character to level beyond 1st, hmmm?
Because the campaign grows best when you start at low levels and move to higher levels. Think about these things. Isn't one of the fun parts of D&D the ability to take on bigger and badder challenges? If I want to run a game where the PCs slowly learn about a conspiracy of demons, then by growing in levels the PCs can 1) slowly take on more powerful demons, 2) as the story unfolds the campaign can become more and more epic 3) make the PCs work up to be able to fight enemies who they once were less powerful than.
All snarkiness aside, I believe if you remove required PLAYER learning and accomplishment, from the game, you are simply going through the motions. One of the primary incentives is gone.
That makes no sense to me. You mean the player not understanding the PC's abilities as well if they start at a higher level? We've play enough that that is rarely a big problem. Lots of people play one shots at various levels and have no real problems. I see no problem whatsoever at starting a campaign at a level that will enhance the plot the best.
EDIT: Imagination requires players to be creative. They must create. This means both being in an environment that encourages players to try new things and one where failure is a possibility.
Which has absolutely nothing to do with the subject at hand.