I'm A Banana
Potassium-Rich
I like it when the players roll all the dice. It's a psychological thing. I can't get lucky and mess them up, but they can get lucky and change the world.
jmucchiello said:Heck, why not go to a GURPS like system and have both an attack and defense roll?
Yeah, that's why I don't like D&D's static AC defense either.Umbran said:What you said would work, mechanically. However, there's something better about rolling to resist, but it is psychological, rather than mechanical. It is about the feeling of having an impact on your character's survival. It means the player takes an active part in both attack and defense.
Voadam said:There is no mechanical difference between rolling to resist and attacker rolls.
You could reverse the numbers so that the attacker must beat a DC based on the resister's save modifier and it would be exactly the same.
I mean offensive-wise, not defense.Gez said:It's called "caster level", but is mostly used in such a context for spell resistance.
Hypersmurf said:Only if the attacker rolls once for each defender, rather than once for all... and you still end up with reroll and action point mechanics not working any more.