I could say the same thing to you. You're the one who's focused on just the "I have a Patron of some kind" bits and ignoring other parts of the fluff. I'm looking at the whole of the class that involves both fluff and mechanics. I'm also looking at the bits of the sorcerer class fluff that support the same kind of background.So you're ignoring the actual description of the warlock class in favor of your own particular & specific interpretation, which seems to be based on reading too much into the spell/invocation descriptions (and not enough on the big picture).
I'm talking about parts of the class write up that involve things like "forbidden lore," with repeated references to things like agonizing, shadows, and the like. Tell me that a power called Dark Delirium is not supposed to be dark?
Actually, you're the one who is making a large deal. I said, as an off hand comment, that I would argue that genies are more appropriate for sorcerers than warlocks. Others, including yourself, asked me to clarify. So I did. And you continue to jump on my discussion of my opinions on the matter, as if its objectively wrong. I have never talked about anything other than my opinion, or at my table.Note that 5e warlocks don't have to be necrotic/black magicians at all. A full 1/3 of them are supposed to work for ancient elf-y powers. Titania, the Faerie Queen, is one of the listed patron examples. And only some of their spells are necrotic... why make an issue out of this?
And I'm not just talking about -some- of the spells here. I'm talking about Lifedrinker, which every Blade warlock will eventually get if they live that long. And Hex, one of the signature abilities. Even the fey warlocks take those.
A lot. In my experience, I've yet to see even someone who wants a good aligned fey warlock pass up on Hex, or a power called "Agonizing Blast." A curse and something that causes agony... That's pretty much the definition of dark magic, right there.How extensively have you playtested these assumptions?