trentonjoe
Explorer
It's a mechanics grab, not necessarily a power grab. The character isn't "better' than a straight Paladin, it's just different. Glad to see your reasoning though, thanks for sharing.
"Oh, just rip out all the class fluff and remake it" doesn't fly at my table.
Thank you for perfectly illustrating my position.
"I want to play a Holy Warrior of the Good Dragon God." Perfect! You're a Paladin. Done.
No? Ok, well, want a little "not exactly a paladin" go Cleric: War domain. Done.
No? Ummm...why not?
"Cuz I want Extra Attacks and Smites with Spell Points on top for extra Smites."
[in my games] No.
You are specifically taking set levels of other classes, that not only do you not need for the "Holy Warrior" -since there's a whole class all ready for you- but aren't even related to a "Holy Warrior" concept (Warlock? Sorcerer?). You are taking classes to X level to get Y. THen switch, to level A to get C. Then switch again...
None of this is "concept"! None of this is "story"! This is, "I want this power. To add to that power. And then get these too!"
THIS is what [I'm heartened to read others with a similar experience] most players who want to MC in "modern" editions do. Because people want to deceive themselves and say "But, but, I have story reasons for it...so it's concept and I'm entitled to play the character I want to play." is not my problem and in no way refutes what I said earlier.
It's still NOT "story reasons." It's NOT "concept." The WHY of the argument to allow it is "so I can get X." It's power grab, pure and simple, and I'm not buying it.
Thank you for perfectly illustrating my position.
"I want to play a Holy Warrior of the Good Dragon God." Perfect! You're a Paladin. Done.
No? Ok, well, want a little "not exactly a paladin" go Cleric: War domain. Done.
No? Ummm...why not?
"Cuz I want Extra Attacks and Smites with Spell Points on top for extra Smites."
[in my games] No.
You are specifically taking set levels of other classes, that not only do you not need for the "Holy Warrior" -since there's a whole class all ready for you- but aren't even related to a "Holy Warrior" concept (Warlock? Sorcerer?). You are taking classes to X level to get Y. THen switch, to level A to get C. Then switch again...
None of this is "concept"! None of this is "story"! This is, "I want this power. To add to that power. And then get these too!"
THIS is what [I'm heartened to read others with a similar experience] most players who want to MC in "modern" editions do. Because people want to deceive themselves and say "But, but, I have story reasons for it...so it's concept and I'm entitled to play the character I want to play." is not my problem and in no way refutes what I said earlier.
It's still NOT "story reasons." It's NOT "concept." The WHY of the argument to allow it is "so I can get X." It's power grab, pure and simple, and I'm not buying it.
I thought 3e more-or-less killed that notion (and took its stuff). Classes became ability packages to combine and recombine as needed (or desired).Some of us -like- the classes having distinct fluff, and requiring reasons and Role Play to join.
It must be nice to know what goes on in other people's heads without even needing to ask them.It's still NOT "story reasons." It's NOT "concept." The WHY of the argument to allow it is "so I can get X." It's power grab, pure and simple, and I'm not buying it.
Sure I can imagine any of those things...why do any of these examples mandate Multiclassing?...other than to get the bells and whistles.
"I found god, so now I get cleric spells, right?" No. Now you're a grizzled veteran with a new found devotion and faith. That's great! Cool character idea/development. Run with it. I need to grant you divine spells for you to play a faithful PC? No, sir, I do not. Maybe, if you do it for a while, I might bring that in waaaay down the line. But if every faithful peasant praying to a deity was granted spells...? Well, might be an interesting world...but not one I would run.
Your "tinker" in DL...same thing. So learn some stuff about high sorcery. Maybe you get some bonus to arcana checks...or magical history, recognizing/deciphering magic writings or whatever...but I see no reason this idea equates "the DM has to allow me to function as a member of this different class" because someone has a thought for their character.
If you're doing it for "character" reasons, and I fully endorse and support those that do, then play the character. Otherwise, as I state above, anything like this is just justifications for "gimme these other/moar powers."
So, no. Your examples, while I am sure make for interesting characters, do not say anything that leads me to "ergo, allow multi-classing."
Some people like to hunt mosquitos with hand-grenades.