Why Should It Be Hard To Be A Paladin?

Storyteller01 said:
Suddenly a baby goblin notices the characters and starts whining. What would a paladin do?

First level? Run. The clock is ticking and the hostages must be rescued.
Third level or higher? Nothing. Since I'm with a team, and we are sneaking through a stronghold I'm sure the cleric has a silence spell prepared for just such an emergency.

Storyteller01 said:
Per the adventure, killing the baby is an evil act, and it's recommended you tell them so before they commit to it. Rolling a Sense Motive 18 will reveal that the baby is teething and wants something to chew on. Hard leather or similar substance would suffice.

Well, yes, that works too. But I usually play a mage so I think of magical solutions to problems. A failing, I know.

This also greatly depends on the world you are playing in. I've been in campaigns where killing an orc child was A-OK. It was, however, common knowledge that orcs were a created race and thus soulless and irredeemably evil. I grant that this is probably not the norm.
 

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Hypersmurf said:
Was that a rule in 3E?

I know that Heat and Cold exposure damage started off as subdual, and turned real once you fall unconscious... but I can't find anything to suggest that hitting someone with a sap, Merciful sword, or unarmed strike in 3E turns subdual damage real once it passes the target's normal hit point total...?

-Hyp.

Well, I was actually going from memory of how we played in 3.0 - and just one of the things that never came up when we did our "half-switch" to 3.5 - but i am certainly a "need to know basis" kind of rules guy - so there are plenty of things I don't worry about and just rule on the fly when they come up based on a quick look up. ..

"The book says the rule is WHAT? Naw, we're not playing it that way. . . For the now the rule will be X, until we find something better. . . "
 

Hypersmurf said:
Was that a rule in 3E?

I know that Heat and Cold exposure damage started off as subdual, and turned real once you fall unconscious... but I can't find anything to suggest that hitting someone with a sap, Merciful sword, or unarmed strike in 3E turns subdual damage real once it passes the target's normal hit point total...?

-Hyp.


I don't remember the exact page, but in 3.0 subdual damage started becoming lethal after it exceeded the characters hp.
 
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Kristivas said:
LOL!

Seriously, though. I don't care what the RAW says, I have children and am pretty sure that had I punched one hard enough to knock either my son or daughter out when they were an infant, they probably would have died or had brain damage or somesuch. So yeah, baby-hitting paladins wouldn't be paladins for too long.

And in real life striking someone with a sword does different things than in D&D. But in some situations you'll use your IRL knowledge, and in some cases the rules?

That's why I don't play with any RL martial arts 'gurus', by the way ;)
 

Ridley's Cohort said:
You recognize that you are implicitly rewriting the class, yes?

My DM seems to have "forgotten" to give me any such benefits. ;)

How is this different than a rogue going to his local guild, cleric going to the local church, druids meeting others at their grove, or wizard going to the local magic gathering?

The DMG allows you to give situational bonuses or penalties as the need arises.

Just because it isn't written or isn't used by all doesn't mean the class has changed. It's part of the role playing experience.
 
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Numion said:
And in real life striking someone with a sword does different things than in D&D. But in some situations you'll use your IRL knowledge, and in some cases the rules?

That's why I don't play with any RL martial arts 'gurus', by the way ;)

Big difference in comparison though. In D&D and RL the rules for physics don't match (I'd hate to have to use calculus to resolve combat...). In both D&D and RL, smacking a baby with the blunt end of a metal object to keep it quiet is definitely evil.
 

Storyteller01 said:
In both D&D and RL, smacking a baby with the blunt end of a metal object to keep it quiet is definitely evil.

Drat. I guess I'll trash this idea I had for a +2 Holy Sap named "Snooze Button" then.
 

FireLance said:
Agreed, and that's one of the questions I was asking in this thread: if you hold palaldins to a very high standard of behavior, what advantages do you give to them to balance it out?


Well, in DS paladins get free access to spellware (magic cyberware) in exchange for not using their mount. They still have to pay the xp, but the church foots the bill.

For anything else, it would be campaign dependent, but here are somethings that might come up:

-MGP's Quint Paladin has some good rules for extending the usefulness of Detect Evil (having all that time to practie without eating up spell slots).

-An easier time getting exotic mounts, and access to folks who know how to train them.

-Churches are known for hording the books, so if you don't have a bard for that precious info a paladin can use his influence to get the wizard inside their library.

-Free room and board if the paladin's god has a church in the area.

-Reduced cost for healing, or just outright free if they're working for the church.

-An unlimited use adventure hook. No need to figure out how to get the group involved, just have the church call on their paladin...

-More likey to get the items they need from a church, as opposed to hoping for a good random drop.

-Reputation carries quite a bit in town. Adventures get paid/haul in loot as opposed to looking out for the people. The village will see the paladin differently and treat him accordingly.

-A good dose of respectability for the group as a whole when they get to a new town. Strangers may be frowned upon, but being a paladin may ease tensions since they know the LG armored guy will not cause trouble. They may also be more appreciative of trouble most likely going elsewhere to hide while he's in town.

-Getting hit on by noble women, and their dad's actually approving. ;)
 
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Rel said:
Drat. I guess I'll trash this idea I had for a +2 Holy Sap named "Snooze Button" then.

I dunno. I could see keeping it around for those pesty holiday relatives. Maybe you could rename it 'Triptopane'? :)
 
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