The Level 7 Fighter Encounter Power "Come and Get It" is one of several powers that strikes me as very video game and not very logical. Why should all enemies in the close burst 3 move adjacent to the tough looking weapon wielding fighter (even if they don't know that this will subject themeselves to an attack)? It is supposed to be a martial power (not a magical mental compulsion with no save) yet it can compel the controller or the lurker to leave his concealment and move adjacent to the damage dealing fighter. This seems utterly illogical. What would players running wizards and rogues say if an NPC had this power and forced them to move from their well protected spots right next to the BBEG without any roll on their part?
I can appreciate the tactical use of this power, and I am willing to admit it could be a lot of fun (like video games are fun). But one of the reasons I like Table Top RPGs is the ability of the monsters to respond with some creativity and logic and not according to some programming code.
Of course, I know that the whole world of DND is not "realistic" and that this is just one more thing about which I should learn to suspend my disbelief. However, this power (and a few others) feel different to me. Does this encounter exploit bother anyone else or just me?
I can appreciate the tactical use of this power, and I am willing to admit it could be a lot of fun (like video games are fun). But one of the reasons I like Table Top RPGs is the ability of the monsters to respond with some creativity and logic and not according to some programming code.
Of course, I know that the whole world of DND is not "realistic" and that this is just one more thing about which I should learn to suspend my disbelief. However, this power (and a few others) feel different to me. Does this encounter exploit bother anyone else or just me?
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