med stud said:
If you remove lava you can add that a high level fighter can jump down two 60 ft cliffs in a row and be able to keep going afterwards. You can also add different kinds of explosions and the fact that the fighter could be blind sided by a lion without the possibility of being killed or maimed; that is outside human prowess and skills.
Falling rules? Easier to fix than rewriting a class.
Explosions? Depends very much on what the "explosion" means.
Charging lion? Depends very much on what "blindsided" means. D&D has a pretty flexible "real world" definition to its rules, and the surprise attack that doesn't kill you might well indicate that you weren't really blindsided and got out of the way. Hit points can represent fatigue, exertion, and sheer luck as well as the ability to take damage.
Even if someone is armed with a weapon capable of hurting an elephant, like a big axe or spear, I don't think it's possible in the real world for anyone to defeat a healthy, full grown elephant one on one. I just can't see how that would happen.
Again, I'd lay odds on the elephant, but it isn't a physical impossibility.
People have done a lot of things in real life that might strike one as unlikely if they had happened in fiction or in a game. The world record fall without serious injury is a lot farther than 60 feet, for instance. I can recall one case where a man was attacked by a grizzly and killed it with a broken arrow held in one hand (and survived), and another case where a hunter got too close to a swan's nest and was beaten to death by the bird's wings.
And, of course, when people speak of verisimilitude, they are talking (as frankthedm wisely notes) about the inherent rules of the fantasy world, not the inherent rules of the real world. The real question is, IMHO, how close is the fantasy world to the real world? For some, "Everyone can fly" is close enough. For others, "being really good with a sword means you can defy gravity" is way too far.
As Henry pointed out, you can have nifty, useful abilities that do not shatter world assumptions, and are not simply magical powers. I have no problem with this sort of thing at all (and it is part of my homebrew 3.X). I have no problem with options that allow characters to be good at a sword
and defy gravity.
I want a game that allows for characters like Conan, Tarzan, Solomon Kane, Beowulf, Fafrid, Indiana Jones, Doc Savage, and their ilk, as well as more mystically-oriented characters. I was able to tweak 3.X into that game. The question for me is, how much work will it be to do the same with 4.0?
RC