Tiny Hut is a ritual, so you can stay in that foreeeeever.Or not being able to hole up in a tiny hut![]()

I'm just being cheeky, ignore me.
Tiny Hut is a ritual, so you can stay in that foreeeeever.Or not being able to hole up in a tiny hut![]()
They can't cast during a rest without breaking the rest, so they can't renew the hut, so... 8 hours max.Tiny Hut is a ritual, so you can stay in that foreeeeever.
I'm just being cheeky, ignore me.
You can cast spells and rituals during a long rest, provided it's during the time you are awake, and doesnt take a full hour.They can't cast during a rest without breaking the rest, so they can't renew the hut, so... 8 hours max.
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It's ambiguous. I rule that any cast interrupts... but let's not get into this.You can cast spells and rituals during a long rest, provided it's during the time you are awake, and doesnt take a full hour.
SoRick&MortyTiny Hut foreeeeever!
What's holing up in leomund's Tiny Hut going to do if you're still 16 hours away from your next long rest? Sounds like its 8 hours of the enemies potentially finding you and waiting for your hut to expire to kick the snot out of you.Tiny Hut is a ritual, so you can stay in that foreeeeever.
I'm just being cheeky, ignore me.
It's not concentration and even if it was there is nothing stopping you from recasting it every 6 hoursWhat's holing up in leomund's Tiny Hut going to do if you're still 16 hours away from your next long rest? Sounds like its 8 hours of the enemies potentially finding you and waiting for your hut to expire to kick the snot out of you.
It's not ambiguous. I'm happy to get into it. But I also respect your right to rule differently. A happy table is a good table!It's ambiguous. I rule that any cast interrupts... but let's not get into this.
Oh yeah, Tiny Hut has lots of weaknesses. But gaps in coverage time is not among them.What's holing up in leomund's Tiny Hut going to do if you're still 16 hours away from your next long rest? Sounds like its 8 hours of the enemies potentially finding you and waiting for your hut to expire to kick the snot out of you.
The text is "If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it."It's not ambiguous. I'm happy to get into it. But I also respect your right to rule differently. A happy table is a good table!