Gold Roger
First Post
Oh, I'm sure epic level play can be hellish fun. I even feel a bit bad about wanting to "to break the toys" of those that love it. I simply don't think it should be a prequisite for a "complete campaign".
Graf said:It hasn’t been directly stated but mechanically the fact is that that the system actually starts to break down at 20th level.
Shade said:Why do so many people seem to think that epic levels are optional rules not implied by the core rules as written?
It clearly states on page 207 of the 3.5 Dungeon Masters Guide:
"Regardless of the method used to attain 21st level, once a character reaches that point he or she is considered an epic character."
It then goes on to present the rules for epic characters.
The words "option" or "variant" do not appear.
Contrast that to prestige classes, which have the disclaimer:
"Prestige classes are purely optional and always under the purview of the DM."
Now, I'm not debating that a DM doesn't have the right to stop a campaign at any level he wishes, but I'd like to know where people get the idea that the core rules somehow don't support play past 20th level.
This spang from the debate regarding the archfiends being reduced to CRs that allow them to be defeated by 20th-level characters and the continuing treatment of epic level play as the redheaded stepchild of D&D.
General - Why the assumption that epic levels are purely optional?
I'd suggest you accept it and move onShade said:I keep hearing about this mysterious "market research" that indicates that there isn't enough support to justify epic gaming, yet they obviously thought it was used enough to put it in a core book. If I'm truly in a tiny niche, I'll accept it and move on.