Hairfoot said:
I'm not sure what point you think I was trying to make with the text you quoted, but it had very little to do with the rest of your post. What I was getting at was that the Epic material in the core rules is insufficient for actual use. If you want to play an Epic game, you really need the Epic Level Handbook to do so.
The fact that an epic party of four can do the work of armies is a major turn-off for those of us (the majority) who like the game to at least pay homage to reality.
The reason for my disdain of the Epic rules is nothing to do with the concept of the rules themselves. I don't like the specific implementation used in the Epic Level Handbook. Additionally, by the time a game gets close to Epic levels, I'm generally at the point where I'm ready to wrap things up and start a new campaign.
Honestly, any notions of "paying homage to reality" become laughable when PCs are able to routinely lay waste to armies (fireball), turn invisible, fly, and raise the dead. Likewise, when there is a 0% chance of a trained (but not exceptional) warrior landing a lucky blow and killing an unarmed and unarmoured PC (who is not helpless), I'm ready to wave goodbye to realism (and I'm most certainly not of the opinion that either of these aspects of the game are a bad thing; they're just not even close to realistic).
In short, although the majority do not use the Epic rules, I suggest it would be unwise to assume that that is necessarily due to preferring realism.
Standard D&D characters are superhero-y enough without epic rules. Beyond that, it's Marvel territory, not D&D.
There is mythological and literary precedent for great mortal heroes contesting directly with the gods. That, to me, is justification enough for saying that some people should be able to do the same in their D&D games.
I believe the Epic level play is a valid pasttime. I just don't choose to engage in it myself.