why the attraction to "low magic"?

I think it's very much the DM's responsibility to establish the availability of magic items, and to communicate this to her players.

Since nothing is mentioned in the 3e DMG about the the way magic items are bought and sold (IIRC...), it is SOLELY the DM's responsibility to establish it for their milieu.
 

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die_kluge said:
My theory is that we are no longer 16 years old.
Almost by definition, your theory is wrong for some of us. Depending on how narrowly you define "us", I suppose.
GlassJaw said:
SHOW ME THE LOW-MAGIC!!
I got your low-magic, your crunch, your fluff, your holy crap that's a HUGE freakin' website about a place that doesn't even exist outside of my imagination:

Barsoom, my low-magic/loads-of-fun campaign

I sent the link out to the players when I was first recruiting (the site was significantly smaller then, of course). I guess I've had a lot of time on my hands since then...
 

GlassJaw said:
I'll also be the first to admit that I've never played in a low-magic campaign "done right" either. I'm not passing judgement on those that run low-magic campaigns, I would just like to know a little about why you decided to go that route and perhaps some details as to how you go went about doing it.
Prehistoric Campaigns are all about survival and ingenuity in building something, not dependence on an outside energy source. My partner in business and I are doing a Prehistoric campaign in the grand tradition of Edgar Rice Burroughs and to a lesser extent, Robert E. Howard.

Low magic for this world is the massive reduction in magic items. By reducing magic items, we can maintain it's interesting flavor. High Magic (lots of magic items, easy access to high level spells) destroys it's unique flavor in more ways than one.
 



Belegbeth said:
not really like the original Barsoom
Not at all. Except for a pink sky, red dudes, white apes (well, undead vampiric white apes) and a general sense that things aren't quite as... flourishing... as they once was.

And I stole a lot of names. Matai Shang. Tars Tarkas. How can you not? But otherwise there's no connection. ERB's Barsoom is great as is, but insufficiently peopled with dinosaurs, flintlock pistols, dueling Spaniard-types, wild desert nomads, psychotic vampire lesbian goddesses (what place isn't, really?), giant googly Lovecraftian horrors from beyond time, Aztecs riding velociraptors and were-leopards.

I AM a huge fan of Edgar Rice Burroughs in general, and the Barsoom novels in particular -- I just didn't want to run that campaign setting. But I really love that name.
Raven Crowking said:
Swashbuckling Cards! Consider them swiped! These are absolutely brilliant!
Glad you like them. They are an ENWorld project that were developed in a massive thread. I'm happy to be hosting them and please feel free to redistribute them as you see fit. They're free.
 
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Gut Check

First off, I'm a die-hard "high magic" kinda guy. I'm finding this thread rather interesting, and the recient compaion thread. There are several variations of "low-magic" that I would not care to play in, but that's cool its just not my "cup of tea", as it were.

One thing, though, is I would like your opinions on the following character:

14th level wizard, spell access as per RAW
9 magic items
- Staff, 4-5 functions, strongest power 4th level spell at 12th level effect
- +2 Ring
- Book that absorbs spell scrolls
- 6 ioun stones, 2 dead, others with a variety of powers

The staff and book were made by the character. Ring was found, ioun stones were researched and quested for. The character did have several minor magic items that were consumed in the making of the staff.

I realize that this is sketchy, but were does this character rate in your views of magic? Would it fit in your campaigns? As we have access to the Player's Guide for Barsoomcore's and Joshua Dyal's campaigns I know the answer there, but what about the rest of you? Need more info? I'm trying to get a better feel for definitions.

Baron Opal
 

Baron Opal said:
First off, I'm a die-hard "high magic" kinda guy. <snip> One thing, though, is I would like your opinions on the following character: <snip> I realize that this is sketchy, but were does this character rate in your views of magic? Would it fit in your campaigns? As we have access to the Player's Guide for Barsoomcore's and Joshua Dyal's campaigns I know the answer there, but what about the rest of you? Need more info? I'm trying to get a better feel for definitions.

Sorry to disappoint, but this would fall well within the "mid-magic" feel I try for, as described. Some spell selection might alter that...ie, if the character's spells are all "flash" and no "subtle".

RC
 

Baron Opal said:
... Would it fit in your campaigns? ...

it's more gizmos than I'd really want in my campaign. However, I'm just setting the stage and as I mentioned in the other thread mine isn't "low magic" so much as "new magic".

That said (that I'm really just setting the stage) if a PC wants to be an artificer in my campaign, I'll probably allow it and see what consequences it brings to the world. The whole backstory is that "life is hell" for humans because of their past abuses of power, they were exiled to a magicless world, but "the veil has lifted" et cetera.

If the players want to turn my world into "magic as technology taken all the way" they can do so, but I'd rather they didn't :).
 

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