BASHMAN
Basic Action Games
As long as it stays an OPTION, I'm cool with them having some Bo9S style maneuvers. Let somebody choose to be a straight and simple fighter with sword specialization if they want to, though, too.
And don't make this a "you are an IDIOT for not choosing the maneuvers because they are so much BETTER than everything else" kind of choice either. Make them both be useful, just in different ways.
I see the typical fighter as a specialist in a certain weapon (actually picking up multiple specializations as time goes on). He gets consistantly better hit / damage with that weapon than anybody else of his level.
I see the Bo9S style fighter as a wuxia character with some tricks up his sleeve. He knows some flashy maneuvers, but his hit/damage are not quite as good as the typical fighter mentioned above. But some of those tricks he has are really useful, like being able to jump as a free action as part of the attack, getting to parry attacks instead of relying on AC alone, or being able to bypass certain special defenses.
And don't make this a "you are an IDIOT for not choosing the maneuvers because they are so much BETTER than everything else" kind of choice either. Make them both be useful, just in different ways.
I see the typical fighter as a specialist in a certain weapon (actually picking up multiple specializations as time goes on). He gets consistantly better hit / damage with that weapon than anybody else of his level.
I see the Bo9S style fighter as a wuxia character with some tricks up his sleeve. He knows some flashy maneuvers, but his hit/damage are not quite as good as the typical fighter mentioned above. But some of those tricks he has are really useful, like being able to jump as a free action as part of the attack, getting to parry attacks instead of relying on AC alone, or being able to bypass certain special defenses.