So you think a fighter should not take improved critical, (greater) weapon focus, and (greater) weapon specialization? And if he does he's just setting himself up for a fall?el-remmen said:But that is just the down side of playing such a specialized character.
Moonstone Spider said:So you think a fighter should not take improved critical, (greater) weapon focus, and (greater) weapon specialization? And if he does he's just setting himself up for a fall?
Crothian said:Nope, a fighter the specializes in long swords is fine. But a Fighter that specializes in only using the Long Sword of Dudes!! and can't exist without that sword is.
KarinsDad said:However, the Fighter who specializes in Longswords and spent 8 levels looking for the Long Sword of Dudes, finds it, and then has it ripped away is probably going to be p***ed.![]()
Moonstone Spider said:So you think a fighter should not take improved critical, (greater) weapon focus, and (greater) weapon specialization? And if he does he's just setting himself up for a fall?
Crothian said:Maybe, but this is D&D. The Sword of Dudes was going to get replaced by the Sword of Super Dudes anyway. Adventurers are constantly upgrading their magical equipment in this game. Even so most players don't spend 8 levels looking for soemthing, so the point is nice in theory but in practice rarely happens.
KarinsDad said:It's not just looking for items.
It's also crafting items. A player could easily spend 8 levels preparing to craft a specific magic item (i.e. taking the feat, acquiring enough wealth to craft it, etc.).
So your counter point is nice in theory but in practice people do get attached to special items for their PCs.
KarinsDad said:Why?
If the original designer had never thought of the spell, it would not be in the PHB and we would not be having this discussion.
Taking MD out of the game is white noise with respect to the game "losing something important".