Crothian said:
What stops high level characters from going on an adventure to get more treasure though? Sure, they might be a little weaker but it is not like if the party is 18th level that all dungeos nare now 18th level dungeons. They can easily go into one for 15th level characters or whatever and just get more treasure. Getting treasure in D&D is not a hard thing.
Quite a few things are problematic there:
What other level 9 spell requires multiple sessions to be devoted to reversing it's effects?
As said already, since when do dungeons have signs of them indicating their level?
It pretty much kills suspension of disbelief.
It might not be possible. The Evil Overlord is destroying the world in two days, we're on the clock!
Quartz said:
I disagree. The problem with death is that someone else has to recover you. This is not always possible. That is far worse than losing some of your items.
Eh, just leave some hair, a pint of blood or fingernail clippings in a safe place before doing anything dangerous.
Imagicka said:
Greetings...
Yes! And while we're at it, let's remove anything from the game where it's a save-or-die effect. Because that's just being cruel too. Hey, and any offensive spell. Because we know what lots of people are going to be hurt and upset that their character is going to lose hitpoints! Oh, and don't forget the weapons. Let's nerf all the weapons... literally! Let's make all the weapons do subdual damage because they are covered in foam.
The problems with Disjunction are twofold:
There's no
defence against it, except counterspelling or somehow blocking the line of effect immediately when the casting begins, both of which are tough at best. And no, I don't think a level 17+ caster having to spend the whole fight constantly readying to counterspell a Disjunction makes the spell balanced.
Destroyed equipment cannot be recovered. At the levels where a Disjunction is liable to be cast, True Resurrection means death is merely a hit to the party finances. It would arguably be balanced if the items were temporarily dispelled, but permanent loss will affect players much more than NPC's and is just obnoxious.