billd91 said:If it's not fun for your style of running things, you won't use it. If it's appropriate to another DM's style of running things, he will. D&D is more about offering tools to particular tables than requiring all tables to use all of those tools.
DND is about making money for WotC. As such, they will put into the system any idea that comes into their heads, regardless of how broken or game breaking it might be. They don't even bother to carefully edit their products anymore, let alone playtest them. I suspect that if MD were actually playtested, the designers might have limited it to a single item or put some other limitations on it. Just like they made massive changes to a good percentage of the spells from 3.0 to 3.5 when players commented on them.
But, it is not just an issue of fun. That appears to be what you are focusing on with my comments, but that is only one issue.
It is also an issue of balance and MD is not balanced for its level. In fact, it is counter productive to the entire CR / Wealth By Level concept which was put into the game to help DMs control wealth and acquisitions. If a DM has a problem with the PCs having too much wealth, this spell does not resolve it. It significantly hampers certain classes at the exclusion of other classes. That too is not balanced.