Werewolf_26
First Post
When I started DMing, I read through all the world building stuff I could find. I decided that I WANTED to make my own game world, rather than run someone else's.
I quickly found out a few things, in those early days: 1) If there is a book that relates to a setting, people will quote from it. 2) If you want the monsters to remain "secret", you have to create/modify them yourself. Its too easy for the groups with multiple DMs to know a monsters weaknesses etc.
There were many times that we were playing in that home brewed campaign of mine that someone stated, "This isn't how FR does it...Its this way in these books..." I really didn't care about what happened in someone else's setting as we were playing in one that I created.
The Realms was simply the first setting to assault my Home Brew Campaign in this manner. As I joined/started a new group later on, I found people who were fans of Planescape and Vampire to the same degree as the Realms Fans. Now one of the groups that I've started playing with have the Wheel of Time RPG book. We haven't played over a dozen sessions of that yet and already we have "This is how its done in that book..." again.
I don't mind that the books to any of these settings are popluar. I have used monsters out of both the FR Monster Manual(birthday present) and the Scarred Lands Creature Collection I books. They all have their own strong points and I'm glad people enjoy them.
I would rather spend more time on Creating a Campaign world than purchasing books on one (since creating it is a lot cheaper). I also like knowing more about the setting than the PCs, which isnt easily applied to the FR setting as there are a lot of books out there. I know as a DM its our job to pick and chose what we want in our campaigns. I just like creating whats there instead of fishing for the information.
I, for one, chose not to spend valuable game time on "Elminster did this in this book, and Drizz did that, and This WoT guy did this, and THIS is how the planes work because Planescape says so" arguements.
I quickly found out a few things, in those early days: 1) If there is a book that relates to a setting, people will quote from it. 2) If you want the monsters to remain "secret", you have to create/modify them yourself. Its too easy for the groups with multiple DMs to know a monsters weaknesses etc.
There were many times that we were playing in that home brewed campaign of mine that someone stated, "This isn't how FR does it...Its this way in these books..." I really didn't care about what happened in someone else's setting as we were playing in one that I created.
The Realms was simply the first setting to assault my Home Brew Campaign in this manner. As I joined/started a new group later on, I found people who were fans of Planescape and Vampire to the same degree as the Realms Fans. Now one of the groups that I've started playing with have the Wheel of Time RPG book. We haven't played over a dozen sessions of that yet and already we have "This is how its done in that book..." again.
I don't mind that the books to any of these settings are popluar. I have used monsters out of both the FR Monster Manual(birthday present) and the Scarred Lands Creature Collection I books. They all have their own strong points and I'm glad people enjoy them.
I would rather spend more time on Creating a Campaign world than purchasing books on one (since creating it is a lot cheaper). I also like knowing more about the setting than the PCs, which isnt easily applied to the FR setting as there are a lot of books out there. I know as a DM its our job to pick and chose what we want in our campaigns. I just like creating whats there instead of fishing for the information.
I, for one, chose not to spend valuable game time on "Elminster did this in this book, and Drizz did that, and This WoT guy did this, and THIS is how the planes work because Planescape says so" arguements.