D&D General Why the resistance to D&D being a game?

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Realism doesn't come in to it for me and "realism itself is a silly argument when you are throwing around fireballs and talking to Elves. Fantastic, spectacular "things" should come from spells or magic powers. For me this is thematics and it is the main reason why I don't like all the weapon abilities in the ONE playtest. If you gave those to casters as spells or even cantrips I would be fine with them.

Thematically, martial abilities should be limited and weak compared to magic, and a PC who purposely decides to forgo magic should be limited and weak to a PC that doesn't IMO.

Choices have consequences, and that is true in any game. Comparing this to chess - In Chess the Amar opening (Kh3) is factually weaker than moving a pawn to set up the Queens Gambit. It just is. We don't give extra abilities to Chess players who choose to do that just to make it equal.
Absurd. This is pure bullcrap. The bolded part in particular.

And the chess analogy is ridiculous.
 

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It is common, but it is also common that skill can overcome power.

Generally guile, strategy, teamwork and luck .... and that is specifically different than being able to single handedly cut a Dragon in half with one swing.

For example - Bard the Bowman killed Smaug specifically because Bilbo noticed a gap in Smaug's scales and had a bird relay that message to Bard. He did not kill Smaugh because he was such a good archer that he could down Dragons regularly with a single arrow using a once a short rest power.
 

Generally guile, strategy and luck .... and that is specifically different than being able to cut a Dragon in half with one swing.

For example - Bard the Bowman killed Smaug specifically because Bilbo noticed a gap in Smaug's scales and had a bird relay that message to Bard. He did not kill Smaugh because he could down Dragons regularly with a single arrow.
Not familiar with Slayers' Gourry Gabriev, literally from the Japanese version of Dragon Magazine?
 





Realism doesn't come in to it for me and "realism itself is a silly argument when you are throwing around fireballs and talking to Elves. Fantastic, spectacular "things" should come from spells or magic powers. For me this is thematics and it is the main reason why I don't like all the weapon abilities in the ONE playtest. If you gave those to casters as spells or even cantrips I would be fine with them.

Thematically, martial abilities should be limited and weak compared to magic, and a PC who purposely decides to forgo magic should be limited and weak to a PC that doesn't IMO.

Choices have consequences, and that is true in any game. Comparing this to chess - In Chess the Amar opening (Kh3) is factually weaker than moving a pawn to set up the Queens Gambit. It just is. We don't give extra abilities to Chess players who choose to do that just to make it equal.
I agree with you but that's just my "tastes". I know there are many who will disagree with this view. I'm not here to say it's right or wrong. This is how I like to see my "fantasy world" it helps me suspend my disbelief.
 

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