I suspect the Bard and Cleric got into an edition wars argument and the White Dragon offed itself rather than listen any longer.I suppose I could picture some long-winded Bard talking a White Dragon to death.
I suspect the Bard and Cleric got into an edition wars argument and the White Dragon offed itself rather than listen any longer.I suppose I could picture some long-winded Bard talking a White Dragon to death.
I suspect the Bard and Cleric got into an edition wars argument and the White Dragon offed itself rather than listen any longer.![]()
Hardly necessary as the bard already had 6 levels of fighter and some thief levels. The white dragon never stood a chance.![]()
So the white dragon laughed himself to death?
Within the larger context of making the game playable. This is true no matter how many layers of rationalization you layer on top.
I'd be surprised if anyone in the thread disagrees with that.The world exists to solely facilitate play and entertain the group.
It doesn't matter if the adventurers are powerful enough to face them in combat if the encounter isn't about combat.Which comes first, the chicken or the egg? The PCs or the World?
It seems one side arguing the world comes first and if its appropriate for the town to be attacked by hill giants the by-gods here come the rain of boulders, it doesn't matter if the PCs are powerful enough to face them in combat, they'll think of something or chalk it up to another lost town.
It's only a waste of time if you expect the only reason for creating encounters is combat..Remathilis said:The other side is saying "but if the DM is going through the trouble of putting something there, then it makes sense the PCs should be able to handle it." There is no point in wasting time statting up monsters the PCs won't fight or creating scenarios that will either bore or crush their characters.
That would actually make a perfectly valid motivation for the hill giants to in fact move downriver: the hill giants hear of the adventurers and decide to capture the adventurers, take their treasure, and ransom them to the king. Monsters can be proactive, too, and their intelligence can be as faulty as that of the adventurers.Remathilis said:While I DO agree powerful things should exist independent of PC levels (its not like giants magically move downriver and kick the orcs out now that the PCs are 10th level) . . .
I really don't have to agree to any such thing.. . . you have to agree that by-and-large PCs should face appropriate level encounters and receive appropriate level rewards, otherwise its OK to use Hill giants as a challenge for 5th level PCs.
Here's the thing: we're not talking about adventure design, we are talking about setting design. I don't think Imaro, RC or any of us are suggesting that the DM designs a 10th level adventure for a 2nd level party. Rather, that the setting includes elements that cut across the spectrum of the "level spread" and that those things exist, as they are, regardless of the level of the PCs at the time the PCs might encounter them. That Jade Jaws lives within a few days travel of the PCs home village (he likes to occasionally snack on the goat herds and sometimes a traveler or two) doesn't mean that Jade Jaws is the target of the first, or in fact any, of the PCs' adventures. He's a setting element, one with which the PCs may or may not interact with based on their choices and perhaps (un)luck

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.