ccs
41st lv DM
Have you considered just not bringing it up? I mean, you're all on board with the concept of hopping around to different places. If they don't hop then it'll crash the concept. would seem an odd approach to something you all came up with together.
Think of it this way. Do you ever stop & consider "What if the party just stays in the dungeon they cleared?" Nope. Because the party returns to town for some reason. To train, to sell loot, to take care of business at home, to resupply & head off to the next bigger dungeon, for the fame & glory of having gone to x brings, etc etc etc.
Why's living in this pocket dimension any different than venturing forth from town?
So just run your one-shots (however many sessions each actually take
) & don't give the players any option about where they start each one from.
As for just setting themselves up in the business of opening portals for other residents?
Because that's not an adventure.
Think of it this way. Do you ever stop & consider "What if the party just stays in the dungeon they cleared?" Nope. Because the party returns to town for some reason. To train, to sell loot, to take care of business at home, to resupply & head off to the next bigger dungeon, for the fame & glory of having gone to x brings, etc etc etc.
Why's living in this pocket dimension any different than venturing forth from town?
So just run your one-shots (however many sessions each actually take

As for just setting themselves up in the business of opening portals for other residents?
Because that's not an adventure.