Oofta
Legend
It all depends on what part of the game you look at. If all that matters is the bolded bit above, then every edition is functionally identical. Yet the mechanics, in some editions, makes the differences quite glaring.
Sort of. Spell levels are not identical to caster level. Check. Quadratic casters, linear non-casters. Check. Stupidly OP spells. Check. 5E and TSR D&D have these but 4E does not.
With 4E with had a completely different concept of how classes worked. Everyone shared the same AEDU power structure. Yes, there has been change, growth and additional flexibility. But a wizards is still identifiable as a wizard even if the mechanical implementation varies slightly
Seems minor to me.But not really. Different classes advancing at different rates. Nope.
We ignored.Race-based level limits. Nope.
Lack of bonuses now. Same diff.Penalties for races. Nope.
True. Then again, we never used it.Level drain. Nope.
Not sure what you're talking about.Multiple dice systems. Nope.
Unless you use the gritty rest rules like we do. Then again, in actual play it never came up anyway. We'd either drink potions, stop by the local temple or the cleric would heal us all.Long healing times. Nope.
None of these were ever a thing in any group I played with.Time spent memorizing spells beyond resting. Nope. DM-controlled spell acquisition. Nope. DM-controlled magic item creation. Nope.
Really? No meaningful magic items in 5E? I'll have to tell my group that when I strip away all their goodies.Meaningful magic items. Nope.
Yep, there's been HP and damage inflation. But ultimately it's just fluff.Hit point caps. LOL, nope.
In my game PCs run low on spells on a pretty regular basis. It's dependent on the game, but the 5 minute work day has always been a potential issue.Resource management. LOL, nope.
Disagree.Niche protection. Nope.
TSR printed, what 5,264 books? Well, would have been 5,265 except they combined halflings and gnomes into 1 book because small races get no respect. Nowadays they leave some of the less popular options to 3PP. Colville's Stronghold Builders Guide has some interesting options for example.Things to spend gold on. Nope. Domain management. Nope.
Then again I never played with a group that used any of the optional domain rules.
TSR D&D has these but 4E and 5E do not.
Looking at your post, it looks like we were, and continue to, play different games. Which isn't surprising. There were a ton of options and many of the TSR era rules were ignored or houseruled in most groups.5E has more in common with 4E than TSR D&D. 5E has a thin veneer of TSR D&D wrapped around WotC D&D. That’s it. All the meat. All the texture. It’s still WotC D&D.
Where you see major differences, I see cosmetic changes and things that had little or no impact on actual play of the game. Kind of surprised you didn't mention how drastically different THAC0 was., With 4E? It was in your face that it was a completely different system that only shared some labels and lore.