Wormwood
Adventurer
Don't forget SKR's fleshbound vampire template, which I believe is more in line with a 'my character was bitten by a vampire' storyline.
Rechan said:However. There are rules, right there in the core books, about a character being infected with lycanthropy. Once a character is infected, he doesn't become an NPC. He's expected to deal with it. It's an implied threat of all lycanthropes - one of the things that make them scary as opponents.
So it's not a hard stretch to say the same should apply for vampires.
Stoat said:IMO, there are only two solutions: (1) strip out a lot of archtypical special powers and weaknesses or (2) make the whole party play as vampires.
I don't like option 1, and I think White Wolf has a lock on option 2.
Hella_Tellah said:That's just my point, though, and I'm proposing a third path: gradual accumulation of those iconic abilities for vampires who choose to focus on their unholy powers.
Umbran said:Problem: a ECL +0 and class-based approach... makes it something to look forward to, not something that needs to be "dealt with". Except for issues with the party paladin or cleric, that model makes vampirism no more a thing to be dealt with than being an elven fighter. Vampire and werewolf stories aren't usually about embracing the human monster within and using more and more of its powers to be a better person, you know.
Well, there is no good reason why all undead should have those two anyway, and I suspect they won't in 4E.Rechan said:The full package of what? No con score (making you immune to all fort saves)? The immunity to illusions and enchantments?
The idea would be to give them very minor, if any benefits at first. If there are minor advantages, they would be balanced against minor (or not so minor) disadvantages like needing to consume blood and a penalty when acting in sunlight.Problem: a ECL +0 and class-based approach... makes it something to look forward to, not something that needs to be "dealt with". Except for issues with the party paladin or cleric, that model makes vampirism no more a thing to be dealt with than being an elven fighter. Vampire and werewolf stories aren't usually about embracing the human monster within and using more and more of its powers to be a better person, you know.
On the one hand, I agree. On the other hand, White Wolf is very popular giving you the options of playing these monsters. And as someone who loves playing kobolds, and has had a LN True Werewolf DMPC in a party before (because they had no tank), I don't think it's a problem. But, like playing a tri-keen, when you become Monster X, you need to understand that your priorities, your psychology has now shifted, and you need to act differently.Umbran said:Problem: a ECL +0 and class-based approach... makes it something to look forward to, not something that needs to be "dealt with". Except for issues with the party paladin or cleric, that model makes vampirism no more a thing to be dealt with than being an elven fighter. Vampire and werewolf stories aren't usually about embracing the human monster within and using more and more of its powers to be a better person, you know.
Well honestly if I was going to make something Undead available as a PC, I would do it like a Warforged. They are constructs but have a con score, can be effected by enchantments and illusions, etc etc, but are immune to poison, disease, and other sundry effects. With all the spells vs undead, and being able to be turned or rebuked (but not destroyed) by enemy clerics, that would balance it out IMHO.Anthtriel said:Well, there is no good reason why all undead should have those two anyway, and I suspect they won't in 4E.
Taking the con score away from undead created all kinds of minor annoying effects, like high level undead having very few HP. It's much more sensible to make them immune to tiring and the like and argue that con score for undead describes their toughness.
Fantasy sometimes has undead being fooled by illusion or enchantments, especially vampires, so I see no reason why they should be completely immune.
Why exactly should undead and constructs have no con score and all kinds of abilities tied to them? What design advantages do you get from dropping an integral ability score, creating all kinds of border cases? What if you want to make an undead or a construct without these immunities?Rechan said:Well honestly if I was going to make something Undead available as a PC, I would do it like a Warforged. They are constructs but have a con score, can be effected by enchantments and illusions, etc etc, but are immune to poison, disease, and other sundry effects. With all the spells vs undead, and being able to be turned or rebuked (but not destroyed) by enemy clerics, that would balance it out IMHO.
But then, I want to play that. An undead is a fun and creepy option, and interesting roleplaying potential.