Moggthegob said:
I agree with Olgar.I didnt have a problem with Reserve feats because while useful,they werent the most powerful thing you could take. It also added a whole new level of resource management,(do i let the fire ball go or do i keep it in reserve to be continue to have a little magic?) But it shouldnt just be a part of the class. it should take some kind of special study.
As for stunning fist that is drawing upon chi, rage drawing upon your pent up agression. Those make sense. The arbitrary ones do not(ie maneuvers).
Let me ask a question here, since reserve feats don't seem to be a problem.
Consider the following hypothetical feat:
Master Cantrip
Requirements: The ability to prepare 3rd level spells.
Effect: Choose any cantrip you can cast. You may use this cantrip once per round as a spell-like ability. The cantrip is treated as if cast at your caster level.
This converts a traditional 1/day Vancian spell into a 1/round ability. Does it really change the game, or does it ease ability accounting? Does anyone seriously think a CR 6 or 7 monster will be impressed by
Ray of Frost?
Let's consider an expansion of the idea. What if spellcasters had 1/day slots (like they do now), 1/hour slots, and 1/round slots?
Let's further consider that depending on the level of the caster (possibly modified by magical equipment or feats) lower level spells could be put into the more common slots.
A 7th level wizard, therefore, might be able to cast two cantrips once per round:
disrupt undead and
light, for example. They might also be able to cast
shield once per hour. They might only be able to cast
fireball once per day, just as they normally do.
How different is that from a wizard with a few reserve feats?
How much can that simplify bookkeeping for a wizard? Preparing for a session may be more complex, but once you're in the session, there's a lot less to forget about, then remember next day.
Do I know that's what they're doing? No. But I don't know that's what they're not doing, either.