Gotcha covered there.
Thanks!
Gotcha covered there.
I think there are two components to it:Hey! That's my job too!
If Batman knows he is going to win, why should he give up anything? Wouldn't that make him crazy?Even a game that is about how much the PCs are willing to sacrifice in order to win requires that they must sacrifice something, or lose, and that the exact degree of sacrifice needed is unclear at the start.
I absolutely know that if I walk into my local 7/11, I can give up 179 yen to buy a can of beer. If I want that beer, I have to sacrifice my money.
How does knowing that you will win negate the chance of having to sacrifice in order to achieve that?
Yeah, that was fun. Back in 1979. When I was like, 14. For about three weeks.
Frankly, a good game of Descent sounds like a more engaging RPG than what you're describing.
Don't get me wrong, I like a good game of Descent. Or the occasional dungeon delve that just pits a page full of stats against some tough monsters for an hour or two.
But a dispassionate "tester of skills" is the last thing I want in my GM, or that I want to be as a GM.
That's fine, so long as you are only willing to entertain a single purpose to playing an RPG - a fairly traditional way that is certainly loads of fun.
However, you should realize that that's not the only way to play. Maybe I want to delve into the psychological ramifications of being Batman. Taking down the Joker is simply the vehicle for that examination, not the focus of the campaign at all.
Raven Crowking said:Knowing that negates the chance of having a game, not the chance of making a sacrifice.
The game/game+ statement came from the fact that I thought we were talking about story vs. the absence of story, not player pampering vs. tough love. Because of that, when you disagreed with me I figured you were in the DnD-dungeon-crawl-minis-combat-board-game camp. Some people don't like to mix their fiction with their tabletop gaming, and thats fine, but I think we both agree that there is a lot more to it.
Pawsplay said:Imagine a situation where Batman drinks a bottle of Drano. After a sufficient number of suicide attempts for his remorse over killing the Joker's minions, for instance, the GM will eventually, sadly let Batman die, despite his other intentions. His only other choice is to suspend the player's control over Suicidal Batman.
Pawsplay said:However, if PC actions that are out-of-bounds for the story are actually impossible, you are no longer playing a RPG. If Batman is immortal, caught in some Groundhog Day like situation where he must defeat the Joker at some point, the assumptions have been changed. While on the surface, it looks like a tabletop roleplaying game, in reality, it is a freeform roleplaying game more akin to a play-by-post game on some Harry Potter fansite somewhere than to D&D, Vampire, or Fate.
Wow, people who disagree with you are now writing Harry Potter fanfic.