Tsyr
Explorer
One of the groups I play in actualy has a rather interesting way of doing this... It wouldn't work for most groups, but our system was developed after a LOT of arguements between players and GMs, so it works:
Players keep their character sheet, but there is also a backup of the character sheet in existance.
DMs get an index card with spot, listen, saves, etc on it. Not a full character sheet to use to spot weeknesses... GMs can meta-game too, and it sucks worse than when players do it.
The DM *does* have a copy of our character sheets, *but*, he can't read them. He has them only in the event that a player is missing and they have to be NPCed. Each character sheet is placed in a seperate envelope, which is then sealed both with the glue on the flap, and with a wax seal, which is then impressed with the signet of the player in question. The DM then has the sheet in question, but if it's opened, the players know about it. Done right, it's almost impossible to "lift" a seal with a knife or steam, like you might see done in movies, without at least leaving some trace of having done so.
This might seem overly conspiritorial, but after the incident where we were confronted with an entire dungeon of traps 1 DC to high for our theif to get, and NPCs who had spells prepared and in place to counter the *exact* spell list of our wizard, and a couple of other similar events, we started to get a bit more... careful.
Players keep their character sheet, but there is also a backup of the character sheet in existance.
DMs get an index card with spot, listen, saves, etc on it. Not a full character sheet to use to spot weeknesses... GMs can meta-game too, and it sucks worse than when players do it.
The DM *does* have a copy of our character sheets, *but*, he can't read them. He has them only in the event that a player is missing and they have to be NPCed. Each character sheet is placed in a seperate envelope, which is then sealed both with the glue on the flap, and with a wax seal, which is then impressed with the signet of the player in question. The DM then has the sheet in question, but if it's opened, the players know about it. Done right, it's almost impossible to "lift" a seal with a knife or steam, like you might see done in movies, without at least leaving some trace of having done so.
This might seem overly conspiritorial, but after the incident where we were confronted with an entire dungeon of traps 1 DC to high for our theif to get, and NPCs who had spells prepared and in place to counter the *exact* spell list of our wizard, and a couple of other similar events, we started to get a bit more... careful.