Let me tell you about a great mini-campaign I played in. It was a Planescape campaign in which we were only allowed to build weird creatures from outside the PHB races. We were all motivated to make the best possibly use of the level adjustment for different creatures in the process of creating the characters, something our GM actively encouraged. We were all given seven levels to work with.
Teflon Billy made a half-dragon named Meraxes. I played a Kuo Toa priest whose name I forget. Anyway, we were all natives of Sigil, soldiers of fortune, hired by a Demi-Lich to find an important artifact for him. We had a blast. Some of us just concentrated on using our cool powers. Some of us loved taking a shot at actually role-playing our various weird characters. I quite enjoyed playing someone who thought solely with their reptilian brain. The point is that some of us enjoyed it from the RP perspective. Some from the ass-kicking perspective. But most of us enjoyed it from both perspectives. The great thing about D&D is that the game can be fun both ways and is best-enjoyed in both modes.
The best part of the campaign is where we arrive in a city through a dimensional gateway and paladiins rise out to dispatch us and it occurs to us that we're that diverse group of evil monsters who show up outside of some town in a way that strains suspension of disbelief. Had the campaign continued longer, the DM was planning to have us show up in a dungeon and kill off a party of adventurers.
I'm not saying everybody does this but some of us spend enough time trying to figure out how the monsters we're fighting are thinking that a lot of the work done on imagining playing such characters is already underway. For other people, like the girl who played the morokanth character in a Runequest campaign I was in, people have little trouble playing monsters and getting into it because they fundamentally believe that all intelligent creatures are fundamentally alike in their values, assumptions and social structures -- Star Trek watchers who assume that ear shape, religious rituals and intrinsic bellicosity are all that can be different.
EDIT: Andor, your post rocks!
Teflon Billy made a half-dragon named Meraxes. I played a Kuo Toa priest whose name I forget. Anyway, we were all natives of Sigil, soldiers of fortune, hired by a Demi-Lich to find an important artifact for him. We had a blast. Some of us just concentrated on using our cool powers. Some of us loved taking a shot at actually role-playing our various weird characters. I quite enjoyed playing someone who thought solely with their reptilian brain. The point is that some of us enjoyed it from the RP perspective. Some from the ass-kicking perspective. But most of us enjoyed it from both perspectives. The great thing about D&D is that the game can be fun both ways and is best-enjoyed in both modes.
The best part of the campaign is where we arrive in a city through a dimensional gateway and paladiins rise out to dispatch us and it occurs to us that we're that diverse group of evil monsters who show up outside of some town in a way that strains suspension of disbelief. Had the campaign continued longer, the DM was planning to have us show up in a dungeon and kill off a party of adventurers.
I'm not saying everybody does this but some of us spend enough time trying to figure out how the monsters we're fighting are thinking that a lot of the work done on imagining playing such characters is already underway. For other people, like the girl who played the morokanth character in a Runequest campaign I was in, people have little trouble playing monsters and getting into it because they fundamentally believe that all intelligent creatures are fundamentally alike in their values, assumptions and social structures -- Star Trek watchers who assume that ear shape, religious rituals and intrinsic bellicosity are all that can be different.
EDIT: Andor, your post rocks!
Last edited: