Why you should never assume OR-- How I screwed my character over with a single choice

Nyaricus said:
This isn't really why you should never assume, but rather why you should never lie.

Not trying to be mean here, but as soon as you knew it was going to be a non-evil party (which likely should have been staed in the first place by the DM), why didn't you swap out that 8th level spell which had the requirement of "must be evil"? Or, maybe more importantly, why did you still decide to use a banned spell, even though you obviously knew it was banned? That was a pretty lame move, IMO.

Again, not trying to be mean here. But, essentually, you were trying to cheat in a game - and I don't like cheaters.

Nyaricus,

Please don't make assumptions about peoples motives and ascribe characteristics to them.

From what has been written, it seems clear that Asmor wasn't aware at the outset that it was a no-evil campaign, and he just made a bad assumption. When the characters alignment was changed to CN it just didn't occur to him to retcon his spells.

As he says, it was a mea culpa moment. He lost out on the fun of that part of the adventure and was kicking himself for what he admits was his own fault.

Thus your implication that he is a liar or cheater is out of order. Please think twice before your post things like this again.

Feel free to email me if you don't understand why I'm saying this.

Regards
 

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It was, of course, not intentional. I never lied about my alignment (no idea why the DM thought I was chaotic neutral, for the record, I don't think I mentioned my alignment to him at all and if I had I would have told him I was evil). It's just something that's pretty obscure. I didn't need to read the spell in the book to cast it, it's an 8th level spell that turns you into an aspect of tiamat and gives you 100 temp HP. It's pretty easy to memorize, and I had all that written down on an index card to boot. I just didn't write down that it required an evil alignment, because I wasn't planning on having my alignment change so it would have been irrelevant. I also made this character weeks before, and that spell was one of my first of many, many, many, many decisions (I ended up bringing NINE books to that game, and all of them except for one were just for my character. Spells, alt class features, etc).

On the bright side, things aren't looking so bad. After getting over it, I've come to the conclusion that that spell is totally broken. All the other 8th level spells look like crap compared to it. However, I think the Marut polymorph spell in Complete Mage (I think) will be an adequate substitute. Not nearly as cool, though...
 






Heh - there are two spells in the Spell Compendium which reduce SR. I wish I remembered which is which; one is reasonable in my opinion, and the other is ridiculously overpowered. Hopefully, Assay resistance will be allowed by your DM!

And I've done this sort of thing, too. I hate it when a cool character concept which hinges on a particular schtick gets thwarted by a misunderstanding or rules mistake.
 

So we're talking, somehow alignment comes up, and the DM says something like "well, I've never allowed evil characters in my campaign." This comes as a shock to me,

Assuming, indeed. Alignment issues are one of the very first questions I ask a GM. Indeed, it's usually the first thing. This is why I like handing out a one-sheet campaign description to people before they start making characters. That has saved a lot of mistakes and assumptions.
 

Asmor said:
So today's the day I've been waiting for for months... We resumed our D&D campaign after a brief D20 Modern stint and a one-shot of another game. I was making a new character, level 17, and had in the interrim spent countless hours crafting 4 or 5 different characters, finally settling on a sorcerer/fiend-blooded/archmage.

(snip)

I mean, I can probably get over it, but the fact is that I am (or, at least, I FEEL) totally useless in combat since I can't hit anything with SR. (Incidentally, I'm not looking for ideas... I'm going to post in the rules forum asking for any tips on how to make the character more effective).

You are a 17th level character - sorcerer and archmage - what do you mean you are totally useless in combat? You *did* make your character more than a one-trick pony, right?
 

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