Asmor said:I should also mention that I don't blame anyone. It's solely my own fault for assuming that I could be evil. It still sucks, though.
Really? The whole character concept hangs on the razor's edge of a single spell being available? If being able to turn yourself into a 5-headed dragon isn't a broken spell, then you would think it would be easy enough to research/invent an equivalent version for neutral dragons, assuming (as I do) that turning yourself into a dragon is what you mean by a character concept.
In any case, I'm sure that whatever your character concept is, it doesn't involve watching your spells bounce off of enemies for an entire battle. I'm not an expert when it comes to the various 3E splatbooks, but SR 30+ seems too high for CR 17 encounters - maybe the BBEG.
I think of myself as leaning more towards the powergaming end of the DnD spectrum, and yet some of the inferences I drew from the OP made my head hurt. What would possess another player to take that much of an interest in your spell to the point that they're reading it looking for loopholes? Although, that's something I would expect from a drow pirate.
Ultimately, I don't think the assumption was the problem. AFAICT you're talking about using one spell in a situation that was easily corrected. The symptom of the problem is that without this one spell you don't feel that your character can meaningfully contribute to an adventure. I think the reason for THAT problem is a number of different things, all of which I would expect from a game where people start out at 17th level.