Why you should never assume OR-- How I screwed my character over with a single choice

Deset Gled said:
That being said, I would probably try to convince the DM to allow the evil character. IMO, lawful evil characters actually make for much more party-friendly characters than chaotic neutral.
I've never understood why people complain about Chaotic PCs. Is it just that previous editions equated Chaotic to Vindictive Psychopath? Isn't that comparison supposed to belong to Chaotic Evil with a side of crazy?

Honestly, it would seem much easier for a whimsical person to shrug off and forget a slight than it would for a rigid, rules-bound character.

Of course, Lawful Evil characters with strict codes of Honor are always fun to play. They often talk like a good guy and sometimes do the same things as a good guy but their methods allow all sorts of interesting flexibility.
 

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Umbran said:
Yep. The good old cold war of spell and metamagic combinations - "if you don't use it, then neither will I"

Guilty. It's for this exact reason that, next session, the encounter the group was *supposed* to fight has been replaced with a goliath barbarian who focuses on power attacks with a spiked chain (and ample five foot steps), and a dragon shaman assassin (with a crew of a few low-level barbarians to benefit from his aura). I love the "cold war" aspect of D&D, henh henh.
 

Henry said:
Unless you take a Level Adjusted race such as Drow or Githyanki or similar. I believe drow have a SR of 5 + level? Also, don't forget that there are spells which give you SR, especially if you have a cleric in the group; dealing with high-level characters, those figures should be in excess of 25.

Drow have SR 11+ character level (which is reduced by 2 due to LA). The cleric spell does one better, SR 12+ character level, with no cap. I house-ruled Spell Resistance to cap at SR 27 (level 15 effect, like Flame Strike), and inserted a 7th level Greater Spell Resistance with the same SR progression except it caps at SR 32. I figure you have to design an epic spell to go higher.

There probably ought to be some metamagic feat (Penetrating Spell?) that causes half damage if Spell Resistance would normally negate it. This is probably a +2 level feat, though the current rules seem to favor changing the spell school to Conjuration and making it a +0 level feat...
 

Plane Sailing said:
Nyaricus,

Please don't make assumptions about peoples motives and ascribe characteristics to them.

From what has been written, it seems clear that Asmor wasn't aware at the outset that it was a no-evil campaign, and he just made a bad assumption. When the characters alignment was changed to CN it just didn't occur to him to retcon his spells.

As he says, it was a mea culpa moment. He lost out on the fun of that part of the adventure and was kicking himself for what he admits was his own fault.

Thus your implication that he is a liar or cheater is out of order. Please think twice before your post things like this again.

Feel free to email me if you don't understand why I'm saying this.

Regards
I undertand (I've also read the other posts by Asmor, so I get more of his side of the story now) but the spell is for Tiamat, the badass head of the evil dragons of [insert campaign setting] - so it seemed odd to me ATM. My apollogies if I've upset any fellow ENnies in this (esp. Asmor - hope there's no hard feelings!) but I still asked fair questions, which were answered in a fair enough manner, so there's not much point in me going on a bout this.

In any case, good to see Asmor is making some more plans and getting used to his new sorcerer. Good luck in the campaign!

cheers,
--N
 

Joshua Randall said:
This thread is just another illustration of why SR sucks as a game mechanic. As in, sucks the fun out of playing a spellcaster. [/rant off]

Jeez, now I feel all single-minded like diaglo....

I hear OD&D didn't have SR...
 


When you hit level 18, take Arcane Fire. Costs one 9th level spell slot, but you can now use all of your spell slots to blast enemies that have SR. Not only that, but its a supernatural ability so you can use it while grappled, etc. And it has incredible range 400' plus 40' per archmage level.
 

I really, really don't like arcane fire. The range is nice, but I think I'd much rather take meteor swarm and the Fiery Burst feat. Limited to a 30-foot range, but otherwise it's more powerful than arcane fire in almost every situation.
 

Nyaricus said:
I undertand (I've also read the other posts by Asmor, so I get more of his side of the story now) but the spell is for Tiamat, the badass head of the evil dragons of [insert campaign setting] - so it seemed odd to me ATM. My apollogies if I've upset any fellow ENnies in this (esp. Asmor - hope there's no hard feelings!) but I still asked fair questions, which were answered in a fair enough manner, so there's not much point in me going on a bout this.

In any case, good to see Asmor is making some more plans and getting used to his new sorcerer. Good luck in the campaign!

cheers,
--N

No offense taken. If there's anything I've learned in my many years on the internet (and there isn't :)), it's that what you write isn't neccessarily what someone else reads.
 

Asmor said:
No offense taken. If there's anything I've learned in my many years on the internet (and there isn't :)), it's that what you write isn't neccessarily what someone else reads.
Yeah, it happens; glad there are no hard feelings :)

cheers,
--N
 

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