Wik
First Post
Klaus said:Medium creatures have a 5-foot *fighting space*, i.e. the ideal ammount of space to be effective in combat.
I see 3 squares adjacent to the door to the red creature. The 6 PCs could squeeze it up (2 per square) and all 6 would be able to fight the red creature. Sure, they'd incur -4 attacks and -4 AC, and each square of movement would cost 2 squares, but they'd all be able to participate. Hell, if the two yellow PCs occupied the top square and both used Aid Another to give the main PC fighter a bonus to hit, they'd be negating the PC fighter's attack penalty.
Another option is to leave the two main fighting PCs unobstructed in the middle and bottom squares, move the top-left green PC into the top-right green PC's square (thus squeezing) and let the two yellow PCs squeeze into the top-left square, where they get line-of-sight and line-of-effect to the red creature. If they're spellcasters, that'd be enough to let them participate.
Sorry, don't see any bad design here.
Except that you can't put two people in the same square, in the RAW. Hence, the argument.
I can understand Merric's argument, but I think part of the problem is that TinH was designed for four PCs (and, even in the example he's given, four PCs can fight the baddie), whereas Merric's group numbers six.
For a larger group, I can see there being problems with TinH, but I think it ran perfectly fine with a four person group.
Really, I think this is a great early warning for all groups who have a larger pool of adventurers - changes have to be made.