MerricB said:
Realism? I understand it, but this is a game. We're here to have fun.
Merric, have you ever been in Europe? 5-ft.-wide corridors ain't realism. Realism is 2-ft.-wide corridors.
I remember, long ago, reading an article wrote by Monte Cook (IIRC) about his surprise, as a game designer, upon discovering what a real medieval castle looked like.
MerricB said:
Your mission is to go into the passages and eliminate what you find there. For some reason, the enemy is intelligent enough not to follow you out and lose its advantage.
How does that make my players dumb?
In that they don't take advantage from the enemy not following them to cook something up. Like smoking them out.
James Jacobs said:
What DOES annoy me is how draconian the game is about how many folk can stand in a single five-foot square at once. It's stupid to think that two humans can't fight back to back in a single five-foot square. Perhaps they'll take some penalties, but it just smacks of "we don't want to encourage miniatures standing in the same square so let's not allow it." Lame.
As seen from the other side of the Atlantic, it was a source of snide comments about rampant obesity in the USA, honestly.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
As far as I'm concerned, the "one person per square" only applies for combat situations where people need room to dodge, lunge, duck, twist and otherwise manoeuver without bumping into their friend or sticking their sword in the wrong dude.
mhensley said:
We need more dungeons with some 3' corridors or 2' crawl spaces. All over the place. I'm getting really tired of everybody and their brother using reach weapons and two handed weapons.
Those tunnels in Vietnam are going to look spacious compared to my next dungeon. Better pack a dagger, cause you're going to need it.
Exactly! Which brings my next point:
MerricB said:
My initial post wasn't about needing everything being big and roomy - it was about everything being small and cramped.
5-ft. isn't cramped. A cramped location would put penalties for the attackers! Again, see medieval castle conception, with minutes details like the rotation sense of stairways (meant to hamper right-winged swordsmen climbing the stairs, and thus making the stairs a defensive position).
TinH is neither roomy nor cramped. It's goldilocks.
MerricB said:
I'm fine with house ruling when necessary.
However, if you need to house rule to play an Official D&D adventure, then I reckon there's something wrong with the adventure.
You're forgetting one half of the equation. It could be the rules that are wrong.
hong said:
I deal with this problem by the simple strategem of not using dungeons.
That, of course, is an option that shouldn't be forgotten. If players get tired of dungeons, get them outside!
hoyerhan reborn said:
oreover, in MerricB's example, the monster would get a "free" attack in an attack of opportunity on the PC in the small room when he withdraws.
Not if he has cover. The tank stays right in front of the monster, providing cover for everyone to move away. Then he makes a five-foot-step to reach cover, after a full attack round. Next round, he moves away.