Why?

You can't expect an assembly worker to position parts with .001 micron pressicion at $10 the hour. You don't expect people to predict the weather with 100% certainty. You don't expect bug free programs, you expect programs with non critical errors...
 

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I really do not expect bug free software. I would like software that is usable without severals hours of my time involved and have the funtionality I was promised.

My free time is precious and I would rather spend it gaming than typing.

Sorry about the grammar, it's from spending to many years with the dang yankees!
LOL
;P
 

Cergorach said:
As Senior Buyer i would expect that you would know how to write accept ;-p


Whats in a word ;P

Cergorach said:
We both know that the quality of software your talking about often isn't free or $30. And if it is, you still need qualified personel that uses it and upgrades/supports it. And we both know that such personel isn't cheap...

We buy/use it because there isn't anything else to use and because it has potential and we are willing to infest in it...

I would spend three times that amount if I could cut my time of game prep down. I think a lot of people would. The issue isn't really cost but more the unreasonable profit ratios corporations look for. I feel for the people who really want a good product but within a corporate structure, that is only 4th or maybe 3rd on the list at best.



Never been to Europe was a Leatherneck in the Middle East
 


Software Test person speaks up...

I'm a 10 year software testing veteran, and I started working in the entertainment software realm for the first 7 years of my career. I used to work for MicroProse and tested tons of titles everyone with a PC has played at some time. I went on with some close friends to start a software testing company and we tested hundreds of releases from just about every major game manufacturer. I currently work in a different field, yet I still test software.
The big issue with PC games is twofold. One problem is compatibility. No developer of an entertainment title can afford to mantain the hardware lab to make sure the product runs perfectly on every gaming rig out there. The programmers write to fit their minimum specs and their optimal configurations and go from there. The second problem, as mentioned above is the Holiday Release cycle. Everything in entertainment software is geared towards being on the shelf in time for the holiday season. If this means that the testing cycle or development cycle has to be cut, then it gets cut. Many times this means features left out of games, or obvious and glaring bugs in the products. Many of the software publishers care only about shelf space at your local software store and sell-through of the product. Quality (and Quality Assurance) and Support are secondary expenses that can be cut back as needed. Many companies refuse to use professional testers or outside beta-test groups to help debug their products. When they do employ such groups, it is often a difficult task to compile their findings in a timely manner to help the development team. Lots of bugs just 'slip through the cracks' there.
Buying games today is basically hit-or-miss, you basically have to stick with known, proven performers in the industry. As a user you have to keep your PC clean and up to date with drivers and patches just to make sure the problems you encounter arent on your end.
Me? As a person who used to get paid well to play games for a living, I like RPGs...lol. Nothing beats sitting at a table and playing D+D with your friends.

Hope this sheds some light for some,

Vaughn
 


Cergorach said:
You can't expect an assembly worker to position parts with .001 micron pressicion at $10 the hour. You don't expect people to predict the weather with 100% certainty. You don't expect bug free programs, you expect programs with non critical errors...

Speak for yourself. I can expect whatever I want to expect. I also believe that I can write bug free software.
 

smetzger said:
Speak for yourself. I can expect whatever I want to expect. I also believe that I can write bug free software.

Its been done, here is a sample.
10 PRINT "HELLOE"
20 GOTO 10


There are "systems" that could be employed if you absolutely need bug free software, things like having peer review or programmer teams both working on the same code and cross review. I imagine these sorts of things are used for the high-budget titles like NASA Mars Landers OS. But we all know about that particular buggy product.
 

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