Quite right
Exactly. The wild to armor simply allows the Druid to maintain the Armor bonus. Without the wild, the armor would become ineffective, just like other magic items that become ineffective. The wild only says that the wearer retains the bonus to armor, not the other hindrances. The armor still molds to the body.
This seems pretty logical to me. Otherwise, like Dwarmaj said, wildshaping into a bird that was actually carrying the burden of armor would not be able to fly.
Let the druid wear the armor with no penalty.
- Kent -
Saeviomagy said:No, that's not true.
Melded equipment become nonfunctional.
What does nonfunctional mean? Whatever it did, it no longer does.
Armour gives you an armour bonus, and armour check and arcane spell failure penalties, along with reducing movement speed and adding a maximum dex bonus.
When it is melded, it ceases to do all of the above.
Wild armour specifically continues to provide an armour bonus, and does not specifically continue to provide any of it's other modifiers.
Hence - wild armour does not have armour check penalties, arcane failure or maximum dex while you are wildshaped.
That's how the book goes.
Exactly. The wild to armor simply allows the Druid to maintain the Armor bonus. Without the wild, the armor would become ineffective, just like other magic items that become ineffective. The wild only says that the wearer retains the bonus to armor, not the other hindrances. The armor still molds to the body.
This seems pretty logical to me. Otherwise, like Dwarmaj said, wildshaping into a bird that was actually carrying the burden of armor would not be able to fly.
Let the druid wear the armor with no penalty.
- Kent -