D&D 5E Wild Beyond the Witchlight Features Warduke & More!

While we've had the back cover text for some time, Amazon has revealed more information about the Wild Beyond the Witchlight! The adventure includes Warduke, a figure dating back to the 1980s, and indicates that all encounters can be resolved without combat. The book also includes two new races (it's interesting they're using the term 'race' here, as they've been using 'lineage' recently) - a fairy, or a rabbit.

A wickedly whimsical adventure for the world’s greatest roleplaying game.

Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye!

The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.

The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.

• Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild
• Easily drop The Witchlight Carnival into any campaign—for passage into the Feywild or just a night of carnival games and wild entertainment
• Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits
• Adds two backgrounds—the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival
• All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay
• Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek

Who's Warduke, I hear you ask? He dates back to the 1980s as a D&D action figure. In 1984's Quest for the Heartstone adventure, he was an 8th level human fighter, but by 2003's Dungeon Magazine he has become an 18th level fighter! WotC has a full article about him here.

Strongheart was Warduke's paladin friend, who later became his enemy as Warduke turned to the dark side.

Kelek is an evil wizard who also appeared in Quest for the Heartstone. In a novel, Warduke had him hire an assassin to kill Strongheart. He also appeared in episode of the D&D cartoon.



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Whizbang Dustyboots

Gnometown Hero
Just finished the video. I think my daughter would disown me if we didn't play this campaign this fall.

And while I'm sure YouTube will be filling up with Opinions very soon about it, I love the idea of adventures designed where combat isn't required or even optimal. It's actually a pretty old school idea -- anyone who stumbled into the feast hall in the Steading of the Hill Giant Chief back in 1E days knows that sometimes, putting your swords away is the right idea if you want to survive an encounter. And figuring out alternative solutions to problems is definitely back in a big way with Gen Z, which is great.


Oh, my word, I just had a thought:

Oneclassic pulp fantasy trope that D&D has not really.ecplored much? Folks from the Muggle.world beimgnsucked into a world.of fantasy. What if, beyond just references to the old cartoon, this book supports playing folks from our.world?

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