Substitute GM
I'm a substitute GM at our local game store, so I only GM when one of the regular GM's can't make it that week.
We aren't adventurer's league, but we're essentially "store league", players may end up adventuring with a different group for a while and then freely go back to their regular group. As such we've had to have some GM discussions regarding consistency. My daughter plays the only wild mage in the store, so I defer to the other two GM's on this one.
This is our current official ruling on wild magic:
I'm a substitute GM at our local game store, so I only GM when one of the regular GM's can't make it that week.
We aren't adventurer's league, but we're essentially "store league", players may end up adventuring with a different group for a while and then freely go back to their regular group. As such we've had to have some GM discussions regarding consistency. My daughter plays the only wild mage in the store, so I defer to the other two GM's on this one.
This is our current official ruling on wild magic:
- Following the use of any non-cantrip spell, if Tides of Chaos is down, refresh it.
- If Tides of Chaos was up, roll 1d20.
- A wild surge happens on a roll of 1 or 20, or if Tides of Chaos was down.