kaomera said:
I <3 1e Initiative. But then again we probably used a pretty watered-down version. IIRC:
Yeah. That doesn't bear much resemblance to 1e initiative.
It went something like this...
Both sides roll 1d6. The higher die wins it.
* If one (or both sides) charged, then you ignored the die and just used weapon length: longer weapon strikes first.
* In melee, the higher die wins, except on a tie.
* In a tie, action is simultaneous except...
* ...if both combatants are using weapons, the lower speed goes first. If that speed was 5 or more factors below the higher speed, then they get two attacks.
* ...if one combatant is using a weapon and the other casting a spell, you compare values of weapon speed, casting time and initiative die rolls to see who acts first.
* If you're firing a bow, you adjust the initiative roll for Dexterity. You don't otherwise adjust the roll.
* If one combatant (A) gets two attack routines to the opponent's (B) one, then you ignore initiative and the exchange of blows goes A, B, A.
* For a monster, an attack routine can be "claw, claw, bite". A fighter with 2 attacks would attack first, then the monster would claw, claw, bite, then the fighter attack again.
Bunches of stuff I'm forgetting!
Cheers!