Hi Everyone,
Good to see some discussion on the biggest forums in the D&D world, imo.
The main reason for not having a ton of "Look at me" posts is out of respect and disregard for overhyping stuff in the wrong forums. When I see that, I get annoyed and so I didn't want to be percieved as one of "those" guys.
I wanted to reply a bit to some of the points/ideas mentioned in the thread regarding Blackmoor.
1. Some people asked if there are going to be laser swords and big nuclear reactors... Before I can answer that question, I need to establish a baseline of discussion so you know just what our plans are.
Blackmoor is returning effectively to the point in time a bit before the module DA1 begins. We are not repeating history literally. That's good for everyone,imo because who would want to play the repeat of a module they had been through 20 years ago. The world has evolved and will continue to evolve. There are new races, new monsters, new plotlines and new villains. We have all the famous villains,heros and rascals from the old days alongside some new ones as well. If you are a classic player, it will feel like home, but with some happy rennovations. If you are a new player, the sky is the limit.
To answer the laser sword question directly, in time, yes. As for the current state of tech in Blackmoor we have limited steam and clocktech. There is a forthcoming supplement for next year that will detail how to build those items for the world.
2. Someone mentioned Blackmoor being a dungeon centric campaign.
That couldn't be farther from the truth. Politcal intrigue, frontier dangers and greed face Blackmoor on all fronts. Alliances are key to survival in the world. Are there dungeons? Of course! But the world is large and wide and is not a dungeon crawler world.
3. Why should you care?
Probably the most important question of them all! There are alot of books out/coming out/coming out soon. Why does Blackmoor have compared to those other options to deserve your dollar above or beyond others?
The world of Blackmoor has been in development for quite some time. It has continued to evolve and is very much a living campaign setting. It's not crusty, it's not old, and Dave's game design skills are remarkedly relevant and progressive. If you want to see D&D through his eyes again or for the first time, Blackmoor can take you there.
Blackmoor is unique, interesting world that contined to grow and present players with new challenges. The only thing I would ask of anyone is to pick it up, take a look inside and just give us a shot. No setting can be all things to all people. If you find us lacking in some way, or have suggestions for improvement, drop me a line at
dustin@zeitgeistgames.com.
I would also be happy to answer any other questions about the setting, but I don't want it to drone on and get annoying. Lets just say that I will follow the EnWorld lead on that.
Dustin