Derren said:Not really. You just rest 1-2 encounters earlier.
Because every adventure lets you just rest in the middle of the dungeon whenever you feel like it with no consequences.
Derren said:Not really. You just rest 1-2 encounters earlier.
FadedC said:Because every adventure lets you just rest in the middle of the dungeon whenever you feel like it with no consequences.
You've never played in the DerrenWorld (tm) setting? There, even the most ridiculous things are commonplace, if they make a point.FadedC said:Because every adventure lets you just rest in the middle of the dungeon whenever you feel like it with no consequences.
I thought that was the result of incompetent DMs. Are you now arguing that incompetent DMs are the standard on which D&D should be judged?Derren said:When you listen to all the people who complained about the 5 minute workday you get this impression.
Derren said:When you listen to all the people who complained about the 5 minute workday you get this impression.
Derren said:When you listen to all the people who complained about the 5 minute workday you get this impression.
Derren said:When you listen to all the people who complained about the 5 minute workday you get this impression.
prototype00 said:Apparently *as far as I can recall* the number of healing surges that you get is dependent on your con. Thats a big deal.
prototype00
Belphanior said:Those people knew Rope Trick though. It's highly doubtful 4e PCs will ever get such easy access to extradimensional resting spots again. (Just to name an example that occured to me within one second flat.)