Will Spycraft dominate d20 Modern?

Joshua Dyal said:
Really? Is that new for 2.0? I had thought that it was not completely open in the past.

To quote the Spycraft Espionage Handbook:

DESIGNATION OF OPEN CONTENT: Subject to Product Identity designation above, the following portions of the Spycraft Espionage Handbook are designated as Open Game Content. Chapter One: all agent statistics and new classes. Chapter Two: new skills. Chapter Three: new feats. Chapter Four: all agent statistics and the rules for action dice and backgrounds. Chapter Five: the rules for acquiring eqipment, weapons, and vehicles (except the description of threat codes), and the rules for gadgets and individual gadget mechnaics. Chapter 6: The entire chapter. Chapter Seven: The entire chapter. Chapter Eight: the rules for favor checks, education checks, and inspiraton checks, and the rules for travel. Chapter Nine: the statistic blocks for described NPCs and threats, the rules for gambling, encounters, and designing NPCs (except the descriptions of Spycraft-specific NPC types, such as masterminds, henchmen, minions, and foils), the Mastermind system, and the Disposition system.
USE OF MATERIALS AS OPEN GAME CONTENT: It is the clear and expressed intent of ALderac Entertainment Group to add all classes, skills, feats, eqipment, prestige classes, and threats and NPC statistics contained in this volume to the canon of Open Game Content for free use persuant to the Open Gaming Lisence by future Open Gaming publishers.

:)
 

log in or register to remove this ad

SteveC said:
Psion,
I hope you have a moment to give your thoughts on the book. I am really of too minds on it: it is a great resource: I'd say it would be an entire product line in one book for some game companies! I'm currently looking for rules for kitchen sinks in it somewhere. ;)

Well, the gadget rules are pretty flexible now... ;)
 

Morgenstern said:
To quote the Spycraft Espionage Handbook:

(snip)

Ayup. I always thought it would enflame too many tempers to make a list of OGL good guys and bad guys, but this definitely rates a five-star OGL-good-guy rating.
 

Based on the discussions in this thread (and others in this forum) I grabbed Spycraft 2.0 and have to say that I'm impressed. This is going to take time to digest but my reading so far indicates that this is an evolutionary step in OGL games that all other publishers will need to study.

As to whether or not Spycraft 2.0 will dominate D20 Modern I can't say but my instinct is no. What's more likely, in my opinion, is that Spycraft 2.0 will influence any new edition of D20 Modern (if it gets a new edition).
 

philreed said:
What's more likely, in my opinion, is that Spycraft 2.0 will influence any new edition of D20 Modern (if it gets a new edition).
In much the same way that Spycraft 1.0 has already influenced d20 Modern ;)
 

Like Shaman, I have considered myself a d20 Modern guy. I thought Spycraft was too limiting and only good for a espisonage type game. But after looking over the previews for Spycraft 2.0 I might change my mind. :) Well at least I will have to go buy it and take a deeper look but I really like some of the stuff that I have seen so far. It might be the ticket for my Space: 1889 game that I want to run.
 

I think d20 modern will continue to enjoy more support (though even that seems to be dwindling a bit), but Spycraft will be the innovator and sort of spin off and become its own thing.
 


Remove ads

Top