pawsplay
Legend
Emphasis mine.
Interesting.
Now, i think there are crunchy Fate games -- the original Dresden game, and Valiant Comics -- but that is more "complex overlay". Fate itself is not particularly crunchy (but is crunchier than most PbtAs and related narrative games, for sure).
Fate Core is a 310 page rulebook. The rules are challenging to teach to new players, investing new player options is difficult, and the rules aren't something I retain in my head at all times. Just because Fate doesn't have a lot of crunchy little bits does not make it simple. It requires players to understand scene control, it has a specialized vocabulary, it requires the GM to be really alert to using the game's mechanics to create dynamic play. IMO, and this is not scientifically supported, most people who think Fate is simple had a really good Fate GM who hid the hard work for them. Out of ten, I would give GURPS a 7, and Fate an 8.