Please explain why you think this is a pendulum? I don't. I think that there are more and more systems getting published, and they are all over the spectrum.With a couple of notable exceptions, such as Pathfinder 2E, it seems like the TTRPG industry has been trending toward simplicity for years now. But with the recent releases of Daggerheart and Draw Steel -- medium and heavy crunch system respectively -- maybe the pendulum is swing back toward at least some degree of system complexity and crunch.
What do you think? Is crunch coming back? And is that desirable, in your opinion?
Which is why I'd put 3.X in very high. I definitely need at least four categories.While I largely agree with your overall points, I don't think 5E is anywhere near "high crunch." There's are a lot of PC specific rules and exceptions, to be sure, but they nearly eliminated all the other granularity, complexity and subsystems from 3.x (the primary historical high crunchy D&D).
Page counts aren't complexity. Shadowdark is 300 pages.The core game is in 3 books totalling over 1000 pages.
There are certainly much crunchier games, and 5E opted for very elegant mathematical formulas across the board, but I think one has to be pretty deep into RPGs to see 5E as anything other than complex. 7 out of 10 on a more gradual scale of crunchiness.
I don't think "crappy explanations and poor organization" are "crunch."For my high level 5e character I had to create my own 'cheat sheet' character sheet because I had so many fiddly little options from L12+ it was difficult to keep track of otherwise.
Part of the issue is also that the PHB is very badly laid out.
Please don't attribute fictional quotes to me.I don't think "crappy explanations and poor organization" are "crunch."
Right, because it is an exception based design paradigm. The core is elegant...not what I would cal "simple" or "light", but sleek sure.Page counts aren't complexity. Shadowdark is 300 pages.
That said, I am not saying 5E is a "lite" game. I might quibble with your 7, but not by much. Almost all of 5Es complexity is in character ability exceptions. They have flattened or outright deleted most of the rest.
The core game is in 3 books totalling over 1000 pages.
There are certainly much crunchier games, and 5E opted for very elegant mathematical formulas across the board, but I think one has to be pretty deep into RPGs to see 5E as anything other than complex. 7 out of 10 on a more gradual scale of crunchiness.
I'm thinking the same is true of a complicated board game like Star Fleet Battles. The basic SFB game has about 400 pages of rules at this point (I think), filled to the brim with how players handle energy allocation, direct fire weapons, indirect fire weapons, movement, transporters, mines, nuclear space mines, shuttles, fighters, Tholian Webs, boarding parties, etc., etc. As complicated as SFB is, it's actually pretty straight forward in that the decision spaces for players are fairly limited. Can you do X on your movement phase? The answer is no unless the rules explicitly state otherwise. Can you drain batteries to power your shields? I don't know, what does it say under the rules for batteries?Specifically, board games have vastly smaller decisions spaces for their players. Yes, the rules for Monopoly will fit inside the box top, but the number of things the player can choose to do is small.
Looks like I voted 7 back then, didn't recall that off hand.From 2021:
D&D 5E (2014) Thread 'How crunchy is D&D 5E'
On a scale which runs from 1 (improv with no mechanics) to 9 (the crunchiest game around) where would you place D&D?
- Morrus
- Replies: 86
- Forum: *Dungeons & Dragons
FWIW, I voted 4. Compared to AD&D's complex purple prose and lack of unifying mechanics, 2e's endless rules additions, 3e (just... 3e), and the extremely tactical 4e, I see 5e as the least crunchy version of D&D I've ever played. 5e 2024 does seem to up the crunch a tad.