The premise of the thread?Who says they aren't?
The premise of the thread?Who says they aren't?
Yeah, the newest "Pandemic" version, a LotR themed title, is FAR more complex than original Pandemic. In fact, almost all later versions of Pandemic are "crunchier" than the original. Same goes for the Ticket To Ride series of games.Board Game Geek refutes that premise. All the highly rated games are pretty complex.
The top 10 games on BGG have an average ‘weight’ of 3.7 on a 1 to 5 point scale which puts them as medium to heavy weight.
As has been said, there are reasons you're likely to see more individual rules-light games than rules-heavy ones.The premise of the thread?
5E is not a complex or especially crunchy game and has been dominant for a decade.It seems to me that we already had at least two decades of the hobby dominated by complex games, and in the D&D sphere this has never stopped. Many such games already exist. What new ground is there to cover (at least in the fantasy genre)?
Bladerunner was not a bespoke system, though, right? It is based on Year Zero Engine, which is not especially crunchy or complex.There was a trend for a while, I wouldnt say was just rules lite, but experience specific. Instead of generic do anything systems, folks were developing a lot of bespoke games that delivered a particular experience. Bladerunner for example, was such a system. There were a few complaints that the RPG was "incomplete" because it didnt have detailed rules for vehicle and spaceship combat. I think those complaints came from a misunderstanding of what the RPG was aiming to deliver. Id call the mindset the "system" mindset which is an expectation that the rule set will cover any situation a genre could deliver.
At any rate, I think generic genre delivery RPGs will remain the granular crunchy systems as they need to deliver a myriad of experiences with a mix of some old school lite systems and then the bespoke thats become popular.
With a couple of notable exceptions, such as Pathfinder 2E, it seems like the TTRPG industry has been trending toward simplicity for years now. But with the recent releases of Daggerheart and Draw Steel -- medium and heavy crunch system respectively -- maybe the pendulum is swing back toward at least some degree of system complexity and crunch.
What do you think? Is crunch coming back? And is that desirable, in your opinion?