Well, admittedly I only got through page 7 but didn't see responses to these so...
Gamers will resist needing a VTT, provided by some third party, to play.
This, to me, is an extremely narrow view of "Gamers". By what I think is a much more common definition of "gamer", most of them are playing computer games. This definition seems to only only accept a very small group of folks that view things the way you do. Not sure how such a narrow definition is useful in this context.
I suspect that as more younger people join the hobby, and older people leave (one way or another), games will get simpler just because there are more distractions, and demand for such games will eventually dominate.
No one finds that insulting to the next generation? I think their is a better explanation, and I think Jacob is hitting on it here...
The industry didn’t collectively move toward simplicity; instead, the market broadened. For about a decade, we saw an explosion of light-to-medium games because they were easier to design, publish, and playtest in indie spaces. These spread fast through digital platforms and actual plays, so the perception grew that “simpler is the trend.” Meanwhile, crunchier games like Pathfinder 2E, Shadowrun, GURPS, and the heavier end of OSR design never left—they just weren’t in the cultural spotlight.
Not only this, but I see the "simplicity" of D&D 5E has grown the market/base of RPGers tremendously. Most RPGers and gamers are not like us, they don't spend their time on ENWorld or other gaming sites (like BGG). They do other things. Maybe these are "casual" gamers, but they are gamers all the less AND they spend money on games. And that's good. We are not better because we are "serious" gamers.
People in the Ye Old Days liked complex games. Today, people like simple games......and they get more simple with each generation.
No, it's not generation, imo. It's that instead of RPGs being played by 0.00001% of the population, they are now played by 1% of the population (numbers made up). They have become more accessible and acceptable, and a lot of those people are different than the die-hard grognards who had to be committed in order to push through all the resistance to playing.
Board Game Geek refutes that premise. All the highly rated games are pretty complex.
The top 10 games on BGG have an average ‘weight’ of 3.7 on a 1 to 5 point scale which puts them as medium to heavy weight.
And BGG is pretty much ruled by fanatics. Those "serious" gamers I mentioned before. BGG, like ENWorld, do not represent the majority of the market. We represent a small, but important, part of the market. But not so important we should think our views are the majority or the most important.