aramis erak
Legend
I think you think Daggerheart is higher complexity than it actually is.With a couple of notable exceptions, such as Pathfinder 2E, it seems like the TTRPG industry has been trending toward simplicity for years now. But with the recent releases of Daggerheart and Draw Steel -- medium and heavy crunch system respectively -- maybe the pendulum is swing back toward at least some degree of system complexity and crunch.
What do you think? Is crunch coming back? And is that desirable, in your opinion?
on a 0 (FK) to 5 (Tucholka/Tri-Tac), Pathfinder is about 3.0 in both editions' core.
Even the decidedly over-complex Traveller-5 is only about a 4.5 compared to the various Tri-Tac games, or to BTRC's Space/Time or Timelords.
I don't see much future for fully human play of highly complex rulesets; VTTs make the complexity more managable, at the cost of hiding the complexity with automation and making GM flexibility harder.
I've watched the peak complexity dropping over time. I expect that trend to continue.