Lanefan
Victoria Rules
If DoaM is included in some form as a clearly-stated add-on option either at launch or later then I'm cool with it, as I can in theory safely ignore it and move on. I'll be less happy if it's baked in to the core, or if 5e adventures are designed around its use or presence.
Which raises perhaps a bigger question: with 5e being as option-based as it seems, are adventure designers-writers supposed to just design to the base game (and if so will the add-on options break the adventure), or ???
Lanefan
Which raises perhaps a bigger question: with 5e being as option-based as it seems, are adventure designers-writers supposed to just design to the base game (and if so will the add-on options break the adventure), or ???
Lanefan