AbdulAlhazred
Legend
My interpretation of El Mahdi's posts is not that everyone should love 5e, but rather that if one has an interest in it, enough to post in 5e threads, and is not happy with how it's turning out, we have a unique opportunity to affect change. It's not like most other editions, where we have just a bit of preview, and then the game is out, for the most part complete and unchangeable. There's a process set up where we can give direct feedback and shape the course of future 5e design. There have been many a discussion about how 4e was financially unsuccessful. I have on the whole disagreed with that analysis, nor do I believe that the 4e fanbase makes up only a small part of the whole. I'm not putting WotC on a pedestal; I think it's entirely true that a lot of their design for 5e to date has been targeted at the non-4e fanbase, and I don't think they're doing it for nostalgia, or because they are stupid and love bad design. They're doing it because there is a significant market for it, and they want to make money. And so I expect them to listen to 4e fans, too, even if we have to wait a bit until they get around to putting in the things we want to see. If they put out a Warlord that only mitigates damage without healing, and it sucks and 4e fans are unhappy with it, I expect them to make some changes, because they want all the moneys, 4e fans moneys, too. But that only works if 4e fans are part of the process, filling out surveys, and giving feedback on specific game elements.
But I don't think anyone is obligated to participate, and if you don't want to, I also unreservedly support that, and hope that WotC maintains the 4e DDI tools for a long time. My beef is with the hyperbole, and with the idea that Next is unneeded, pointless, lacking in innovation, and just pandering to non-4e fans. And also the tendency to group all 4e fans (and any edition fans, really) as one homogeneous group that all like their preferred edition for the exact same reasons. As I said, it was a general thing, not directly specifically at you.
And @pemerton , let me explicitly exclude you from my complaints above. I may not always agree with you, but your contributions to the discussion have always been considerate, articulate, and full of meaty discussion, not potshots at the development team and hyperbole.
One aspect of DDN design that frustrates me a LOT is that I think most of what WotC and the community seem to think about issues with 4e is simply missing the point. People attack mechanical features of 4e that they somehow (understandably) think are negative points for them. Truthfully the way the game is presented, organized, and some of the details of material have more to do with it than the overall structure of the game, yet it is that structure, which is exactly what many of us appreciate about 4e, that has been attacked and deprecated.
AEDU power structures are not responsible for the details of how each 4e power is presented and what it does for instance. The tactical depth of the combat system is a construct that arises out of a lot of different details of various rules elements (IE there are many powers which require tracking and consideration of details like turn order, feats which often do the same, etc). If we went back and designed different powers with a different emphasis without changing any rules at all we can make a considerably different game with different tactical emphasis. Certainly changing some of the combat rules would allow even more to be done, but I don't think I've seen where many 4e advocates ever said that streamlined combat rules would be a bad thing.
The point is, I think the whole basis on which DDN is designed in contrast to 4e is ill-thought-out. Its a superficial analysis based on what people SAY vs going deeper and looking at what actually matters. Lest people react negatively to this assertion let them think carefully. How often do people really understand their own preferences? Do they know why they like certain food? Why they pick certain friends? Why would anyone think that in general people really understand the underlying reasons for picking a game? IMHO we COULD have a game that everyone in this thread would be satisfied with, but DDN can never be that game.