Will there ever be another Marvel or DC superhero RPG?

Klaus said:
Mayfair DC Heroes!

APs FTW!

In this we are as BROTHERS.

Quote from my table in the mid 90's:

Desperate Player: I critical!!!

GM: Okay, roll...

Desperate Player: no wait, I Devistate!!!

GM: Aright...

Desperate Player: No wait, I CRITISTATE!!!!

*Entire table bursts with laughter*
 

log in or register to remove this ad

Aust Diamondew said:
Many years ago TSR published a Marvel roleplaying game, the rules were very simple but we had fun with it, don't know where you could find it and if you did not sure if it'd be worth purchasing.

Well, as my use of the word "another" denotes, the previous existence of DC and Marvel games is not news to me.

I actually got in RPG's through TSR's Marvel Superheroes, rather than D&D (which, with its rigid classes and arbitrary rules, seemed kind of lame at the time).

It had a lot going for it. The 10-tiered ranks focused on descriptors and not just numerical values (Feeble, Poor, Typical, Good, Excellent, Remarkable, Incredible, Amazing, Monstrous, and Unearthly) and made it easy to remember enitre blocks of stats for characters. Even today, 20 years after my last game, I can rattle off stats for most any Marvel hero or villain without a reference. And everything used these scores, from movement powers to direct-damage attacks to checks that require the equivalent of saving throws.

It had some downsides, of course. It was not a good system for low-powered characters like Punisher or Daredevil., and using fixed numbers for damage and defenses meant that you were bound to wind up in situations where two evenly-matched characters couldn't hurt each other (and this extended to classic hero/villan combinations, like Iron Man and Mandarin).

Still, I thought it was a great basis for a system. And oh, those brightly-colored covers were such wonderful eye candy.

I also recall a more recent attempt that used cards instead of dice. I don't think it ever blossomed, as it was sort of a ham-handed attempt in some respects.

Mayfair's DC Heroes seemed like a crap attempt at a game. It had specific powers for everything (there was a heat vision power, for instance, not just a generic customizable energy bolt power). And it had nine ability scores: there was an array with three physical, three mental, and three spirtual scores, which was a little cumbersome if you think about how many superheroes are purely physical.

Anyway, I think it's high-time for another licensed RPG. I know Marvel licensed their IP to WotC"s Heroscape, Wizkids' Heroclix, and Fantasy Flight's strategy board game, so how hard would an RPG license be to get?
 

The nine abilities were pure win:

3 phyisical, 3 mental, 3 spiritual (magic). Each type had one "to hit", one "to deal damage" and one "to resist damage".

Although I do agree that Heat Vision should've been rolled into Energy Projection (which it did have).
 

WayneLigon said:
Marvel might not care about tabletop gaming since (I think) Cryptic and now probably NCSoft is working on their branded MMORPG.

Just Cryptic. Cryptic recently sold the entirety of their share of the rights to City of Heroes/Villains to NCSoft. (Presumably, Cryptic didn't want to split their interest between two similar games).

Jack Emmert, the guy who is fundamentally behind CoX, is still with Cryptic, but most of the CoX staff left to go to NCSoft and the game they'd developed (including Sean "Manticore" Fish, who had left NCSoft to go with Cryptic, but is now jumping back). What this means for the development of the Marvel game, with all the people that made CoX such a success, I don't know.
 

Felon said:
Anyway, I think it's high-time for another licensed RPG. I know Marvel licensed their IP to WotC"s Heroscape, Wizkids' Heroclix, and Fantasy Flight's strategy board game, so how hard would an RPG license be to get?

I wonder how - or if - tabletop gaming fits into Marvel's revamped IP strategy of the past several years? I think one of the main stumbling blocks before was that both Marvel and DC are very expensive licenses and superhero games are like the red-headed stepkids of the RPG world. I would think another would be the level of approval and interferance you're likely to get from them. Maybe it's just not cost-effective anymore?
 



M&M is the best superhero game out there, IMO. I'd rather just look for some fan conversions of iconic Marvel (or DC) heroes and use non-gaming source material.
 



Pets & Sidekicks

Remove ads

Top