Wing and Sword: a d20 Modern military campaign [METAGAME]

Well I was without Internet and Cable for a while some time back, and it's quite amazing how disconnected you can get from what's happening in the World..

As for the Game.. Unless something happens, Normand while stay where he is, with the same readied action. So posting would be a bit redundant, therefore don't wait for me. :)
 

log in or register to remove this ad

знаток said:
As it's his first time in a combat situation as a legionnaire, he's not about to piss on the veteran leadership without first giving them the benefit of a doubt.
This adventure is a little unusual, with a high concentration of NCOs - consider that you have a senior sergeant, a sergeant, and a senior corporal for eight guys, whereas if you survive this encounter and make it to the para regiment, the 12-man section/squad has one sergeant and one corporal. You'll have a lot more responsibility for tactical decision-making after this introductory adventure is over.
Barak said:
As for the Game.. Unless something happens, Normand while stay where he is, with the same readied action. So posting would be a bit redundant, therefore don't wait for me. :)
You may have some interaction with your group-mates this round, so don't get too comfortable... ;)

Congratulations, everyone - you survived your first full minute of combat! You've ambushed one enemy squad and fought off a counter-attack by two others - not too shabby. Now the fun begins... :]

Update through start of 11th round...
Pyotr
Surprise: Dead Aim (move)
1st round: Dead Aim (move), fires rifle (attack)
2nd round: Dead Aim (full-round)
3rd round: Fires rifle (attack)
4th round: Checks Gonzalez's rifle per Sgt. Neumann's orders (move), returns it to Gonzalez (move)
5th round: Cover and hold (ready)
6th round: Fires rifle (attack), Dead Aim (move) – Dead Aim concludes with move action next round
7th round: Dead Aim (move), fires rifle (attack)
8th round: Dead Aim (full-round)
9th round: Fires rifle (attack)
10th round: Fires rifle (attack), checks on Gonzalez (free)
11th round: TBD


Vidal
Suprise: fires rifle (attack)
1st round: Fires rifle (attack), moves prone (free)
2nd round: Fires rifle (attack)
3rd round: Fires rifle (attack)
4th round: Radios spotter plane (move), reloads (move) – Spot check
5th round: Stands from kneeling (move), moves up to 30’ (move), kneels (free)
6th round: Fires rifle (attack), stands from kneeling (move)
7th round: Moves to rocks (move), drops prone (free), readies grenade (move)
8th round: Throws grenade (attack)
9th round: Stands from prone (move), fires rifle (attack) – prepares to follow Sgt. Duval
10th round: Catches up to Duval and Lavareaux’s section (double-move)
11th round: TBD


Normand
Surprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack)
3rd round: Stands from kneeling (move), advances (move), kneels (free)
4th round: Holds position - Spot check
5th round: Cover and hold (ready)
6th round: Fires rifle (attack), rises to standing (move)
7th round: Fires rifle (attack), moves to rocks (move)
8th round: Moves prone (free), fires rifle (attack)
9th round: Fires rifle (attack)
10th round: Covers retreating fells (ready action)
11th round: Covers retreating fells (ready action)


Marcel
Suprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack), requests orders (free)
3rd round: Stands from kneeling (move), advances (move)
4th round: Advances (move), falls prone (free), Treat injury – stabilizes Martinez (attack)
5th round: Treat Injury – restore hit points (full round)
6th round: Stands from prone (move), fires rifle (attack)
7th round: Catches up to rest of squad (double move)
8th round: Move (move), screen Martinez from enemy fire (move)
9th round: Move (move), throw grenade (attack)
10th round: Throw grenade (attack), move (move)
11th round: TBD
 

In the Divine Records of Exalted Deeds and Vile Darkness I've posted the sequence of adventures for Wing and Sword. Each adventure consists of a series of thematically-linked encounters or engagements, generally three to twelve per adventure - for example, Life During Wartime consists of four encounters as shown. Chat et Souris, our current game thread, would be an example of an engagement - each encounter may last from just a few hours to a week or more. There are also a few short adventures that will be slipped into the sequence at different places, depending on what happens during the main adventures.

If you want to try some self-directed adventures outside of the main sequence of campaign events, your characters will have opportunities for "passes" or "leave" - for example, what kinds of trouble could four legionnaires get into on a three-day pass in Algiers or Paris? Let me know what you want to do - this is a military campaign, but your characters certainly have the opportunity to explore the "game-world" as well.

If you decide at some point you don't want to continue with the game, please let me know so that I can recruit alternates ("replacements") for your characters. I hope you'll stick with it, though - you guys are a great bunch to play with! :)

Regarding our current adventure, the action for the next couple of rounds is a bit freeform - don't worry about initiative counts or actions for the moment, as I will post an updated list when the time comes to begin "tactical thinking" again.
 


I'm sure as heck interested in continuing! I think Normand is relatively bland for now, actually, but I can see him developing rather nicely. :)

And I -would- be interested in some "side-tracks", eventually, assuming the others are too. I think they would probably be more likely to showcase Normand's strenghts, so to speak. Note that this is not a complaint at all. I was fully aware that hand-to-hand combat doesn't surface often at all when I made my character, so that's fine, and I do intend on developing his more useful military skills as characters go up in level. In most stories though, every military unit features a strong, silent ox-type character, so I figured I'd fill that role. :)
 

Barak said:
And I -would- be interested in some "side-tracks", eventually, assuming the others are too. I think they would probably be more likely to showcase Normand's strenghts, so to speak.
I wouldn't worry too much about Normand having a chance to demonstrate his hand-to-hand prowess. I don't think I'm giving too much away to say that your unit will be involved in crowd control and close contact in urban areas - there are also a couple of "army life"-type encounters where Normand's "presence" may be quite effective.

This adventure is showcasing fighting in open terrain, where maneuver, cover, and long-range fire are important. The war in Algeria was fought in the desert, the maquis (chapparal or heavy brush), the mountains and canyons, and the villages and cities, and I can guarantee that you will encounter all of these and more, with all of the tactical problems that come with each.

I was rereading everyone's character sheets last night - the array of skills your characters collectively bring to the game makes my adventure writing easy, with opportunities for each of you to stand-out at different times.
 



I definately plan on continuing. Pyotr's shaping up to be a good character and Shaman's a good DM. He knows the subject matter and presents it well. He's got my thumbs up.
 


Remove ads

Top