Wing and Sword: a d20 Modern military campaign [METAGAME]

no attachments, no muss...
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знаток said:
Have you tried something like photobucket? (www.photobucket.com)
Yep - I have an account with another photo-host that we use for posting baby pictures. That's the other option right now.

I'm looking for another alternative that would allow me to post the CC2Pro maps in their native format so that the level of detail in the original can be preserved.
 

Coolio, you're the boss, and obviously have a little more experience with such issues. CC looks pretty cool. I think I'll look into it. Do you know of other options for mapmaking?
 

Heh don't worry about access.. I've dowloaded stuff much bigger than that for much less "pay-out". So whatever works best is fine by me.
 

And we're off again...

Please note the new initiative roll - there was a break in the action, the fells are changing their tactics, and the legionnaires have suffered a number of wounds, so it seemed like this would be appropriate.

Here's our recap through the end of the 14th round - if there was anything else you wanted to do during that time, just mention it in your post and we'll assume it happened before the fells renew their attack.

Pyotr
Surprise: Dead Aim (move)
1st round: Dead Aim (move), fires rifle (attack)
2nd round: Dead Aim (full-round)
3rd round: Fires rifle (attack)
4th round: Checks Gonzalez's rifle per Sgt. Neumann's orders (move), returns it to Gonzalez (move)
5th round: Cover and hold (ready)
6th round: Fires rifle (attack), Dead Aim (move) – Dead Aim concludes with move action next round
7th round: Dead Aim (move), fires rifle (attack)
8th round: Dead Aim (full-round)
9th round: Fires rifle (attack)
10th round: Fires rifle (attack), checks on Gonzalez (free)
11th round: Checks Gonzalez (move)
12th-14th rounds: Reloads, covers
15th round: TBD


Vidal
Suprise: fires rifle (attack)
1st round: Fires rifle (attack), moves prone (free)
2nd round: Fires rifle (attack)
3rd round: Fires rifle (attack)
4th round: Radios spotter plane (move), reloads (move) – Spot check
5th round: Stands from kneeling (move), moves up to 30’ (move), kneels (free)
6th round: Fires rifle (attack), stands from kneeling (move)
7th round: Moves to rocks (move), drops prone (free), readies grenade (move)
8th round: Throws grenade (attack)
9th round: Stands from prone (move), fires rifle (attack) – prepares to follow Sgt. Duval
10th round: Catches up to Duval and Lavareaux’s section (double-move)
11th-14th rounds: Moves toward assembly area (double move)
15th round: TBD


Normand
Surprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack)
3rd round: Stands from kneeling (move), advances (move), kneels (free)
4th round: Holds position - Spot check
5th round: Cover and hold (ready)
6th round: Fires rifle (attack), rises to standing (move)
7th round: Fires rifle (attack), moves to rocks (move)
8th round: Moves prone (free), fires rifle (attack)
9th round: Fires rifle (attack)
10th round: Covers retreating fells (ready action)
11th round: Covers retreating fells (ready action)
12th-14th rounds: Reloads, covers
15th round: TBD


Marcel
Suprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack), requests orders (free)
3rd round: Stands from kneeling (move), advances (move)
4th round: Advances (move), falls prone (free), Treat injury – stabilizes Martinez (attack)
5th round: Treat Injury – restore hit points (full round)
6th round: Stands from prone (move), fires rifle (attack)
7th round: Catches up to rest of squad (double move)
8th round: Move (move), screen Martinez from enemy fire (move)
9th round: Move (move), throw grenade (attack)
10th round: Throw grenade (attack), move (move)
11th round: Checks Martinez’s pulse (free), moves toward assembly area (double-move)
11th-14th rounds: Moves toward assembly area (double move)
15th round: TBD


знаток, I used a freeware program called HexMapper for a long time, mostly to create overland maps - tactical maps (dungeons, building, stuff like that) I just did by hand. I know there are a bunch of programs for this - Dundjinni comes to mind - and I'd like to learn more myself. I picked up CC2Pro because that's what was used to create the "Global Positioning" maps in Polyhedron - I still need to get PhotoShop if I ever want my maps to have all the cool fades and other effects that the "GP" maps have!
 

The Shaman said:
Here's our recap through the end of the 14th round - if there was anything else you wanted to do during that time, just mention it in your post and we'll assume it happened before the fells renew their attack.

Marcel noticed in those rounds that he had another 5 grenades that weren't on his character sheet, a couple bags of plasma, another few of saline, an IV kit, a submachine gun, and 100 rounds of ammo. Plus he's been working on his reflexes, and his Dexterity score has increased to 18. Can you please work all that in? Appreciate it. :D
 

Bobitron said:
Marcel noticed in those rounds that he had another 5 grenades that weren't on his character sheet, a couple bags of plasma, another few of saline, an IV kit, a submachine gun, and 100 rounds of ammo. Plus he's been working on his reflexes, and his Dexterity score has increased to 18. Can you please work all that in? Appreciate it

I kinda doubt that. :\

Normand did go up a couple levels, though. :cool:
 

Barak said:
Bobitron said:
Marcel noticed in those rounds that he had another 5 grenades that weren't on his character sheet, a couple bags of plasma, another few of saline, an IV kit, a submachine gun, and 100 rounds of ammo. Plus he's been working on his reflexes, and his Dexterity score has increased to 18. Can you please work all that in? Appreciate it. :D
I kinda doubt that. :\

Normand did go up a couple levels, though. :cool:
Well, that was a productive twenty seconds for your characters...

;)
 



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