And we're off again...
Please note the new initiative roll - there was a break in the action, the fells are changing their tactics, and the legionnaires have suffered a number of wounds, so it seemed like this would be appropriate.
Here's our recap through the end of the 14th round - if there was anything else you wanted to do during that time, just mention it in your post and we'll assume it happened before the fells renew their attack.
Pyotr
Surprise: Dead Aim (move)
1st round: Dead Aim (move), fires rifle (attack)
2nd round: Dead Aim (full-round)
3rd round: Fires rifle (attack)
4th round: Checks Gonzalez's rifle per Sgt. Neumann's orders (move), returns it to Gonzalez (move)
5th round: Cover and hold (ready)
6th round: Fires rifle (attack), Dead Aim (move) – Dead Aim concludes with move action next round
7th round: Dead Aim (move), fires rifle (attack)
8th round: Dead Aim (full-round)
9th round: Fires rifle (attack)
10th round: Fires rifle (attack), checks on Gonzalez (free)
11th round: Checks Gonzalez (move)
12th-14th rounds: Reloads, covers
15th round: TBD
Vidal
Suprise: fires rifle (attack)
1st round: Fires rifle (attack), moves prone (free)
2nd round: Fires rifle (attack)
3rd round: Fires rifle (attack)
4th round: Radios spotter plane (move), reloads (move) – Spot check
5th round: Stands from kneeling (move), moves up to 30’ (move), kneels (free)
6th round: Fires rifle (attack), stands from kneeling (move)
7th round: Moves to rocks (move), drops prone (free), readies grenade (move)
8th round: Throws grenade (attack)
9th round: Stands from prone (move), fires rifle (attack) – prepares to follow Sgt. Duval
10th round: Catches up to Duval and Lavareaux’s section (double-move)
11th-14th rounds: Moves toward assembly area (double move)
15th round: TBD
Normand
Surprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack)
3rd round: Stands from kneeling (move), advances (move), kneels (free)
4th round: Holds position - Spot check
5th round: Cover and hold (ready)
6th round: Fires rifle (attack), rises to standing (move)
7th round: Fires rifle (attack), moves to rocks (move)
8th round: Moves prone (free), fires rifle (attack)
9th round: Fires rifle (attack)
10th round: Covers retreating fells (ready action)
11th round: Covers retreating fells (ready action)
12th-14th rounds: Reloads, covers
15th round: TBD
Marcel
Suprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack), requests orders (free)
3rd round: Stands from kneeling (move), advances (move)
4th round: Advances (move), falls prone (free), Treat injury – stabilizes Martinez (attack)
5th round: Treat Injury – restore hit points (full round)
6th round: Stands from prone (move), fires rifle (attack)
7th round: Catches up to rest of squad (double move)
8th round: Move (move), screen Martinez from enemy fire (move)
9th round: Move (move), throw grenade (attack)
10th round: Throw grenade (attack), move (move)
11th round: Checks Martinez’s pulse (free), moves toward assembly area (double-move)
11th-14th rounds: Moves toward assembly area (double move)
15th round: TBD
знаток, I used a freeware program called HexMapper for a long time, mostly to create overland maps - tactical maps (dungeons, building, stuff like that) I just did by hand. I know there are a bunch of programs for this - Dundjinni comes to mind - and I'd like to learn more myself. I picked up CC2Pro because that's what was used to create the "Global Positioning" maps in Polyhedron - I still need to get PhotoShop if I ever want my maps to have all the cool fades and other effects that the "GP" maps have!