Winning Races: Half-Elves


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Not bad...Less than a week to go from "Pretty Cool Feats" to "Crap, crap, crap, more crap, worse crap...."

Adept Dilettante is now so specific that its actually a penalty to the PC take it. If you're going to MC the class you probably already have stat synergy, making the entire feat worthless.

All you have to do is delete the MC rider and the feat is fine. Hell, even with the MC rider the feat is fine. Giving Half-Elves the option to be mini-bards is right in line with the flavor.
Dilettante is still useless to most implement wielding classes.
 

At the end of each month the individual articles are compiled into a single PDF file of the entire issue. These compilations have the most up-to-date information.

So the PDF when it comes out is up to date, what are the changes from the article, that everyone was moaning about, to what we have now ?
 

Half-Elves sound like they're worth playing now. Are they no longer at the bottom of the racial food chain?

I don't get that. Half-elves were never bad in 4th edition. When only the PHB1 was out, they had a few problems, mainly that there was limited choice for Dilletante powers when there were much fewer at-wills. However, like most other races, they were excellent at some classes, mediocre at others and sucked in some.
They were good Warlords, Paladins and Warlocks from the start.

They received a boost to top tier with PHB2, which gave us the versatile master feat and a slew of Charisma-based classes like Sorcerer and especially Bard. It also enabled the silly twinstriking Avenger/Daggermaster (soon to be errata'd).
The at-will situation further improved with additions like Eldritch Strike, Ardent Strike and Virtuous Strike.

The only really big wall-banger about half-elves is that even though humans and elves make excellent rangers, half-elves totally suck at it. To add to the insult, the half-elf pic in PHB1 was originally commissioned as the ranger pic.
 

Dilettante is still useless to most implement wielding classes.
PCs who chose Arcane powers got the "Arcane Implement Proficiency" feat as a fix -- they can use their new arcane implement with all Arcane powers. It's awesome for people who would have been holding a light or heavy blade anyway.

Cheers, -- N
 

.... It also enabled the silly twinstriking Avenger/Daggermaster (soon to be errata'd).
.

What is the rumour on exactly what they will be doing, just making Daggermaster for Rogue Powers like they did with that Student of Caiphon thing.
 

Okay I see I have found the new version.

So they went from overpowered to absolute crap, havent they got the brains to find something in the middle.

I mean at-will compared to once per encounter on everything is like, what shall we say, chalk and cheese, super and :):):):):).

Edited: the smile faces start with s and end with e, maybe there is excrement in the middle, and has a scottish accent.

p.s. no I am not scottish
 

Okay...
There are lots of broken combos already. I know, however I don't thing they are that big deal. Many combos are kinda like a frankenstein monstre, which at the end no character is done, but a walking combo. Even for D&D4 I think games should be played by characters, not walking combos. And even waling combos have had sacrificed many other advantages, and gained a lot of weaknesses in return

I also know their (half-elf) Stat may help him as one of the defender classes, a Paladin based in Charisma. Oh well, maybe not in being a good defender, but being a good Paladin. Con never hurts, true. But seems to be prime for a melee combatant have raw striking power, and then, good defenses, and last good HP. Raw power helps in killing foes faster. Dead (not undead, lol) enemies don't strike you back. Good defenses help you avoid being hit, even when they DO strike back. And good HP helps YOU strike them back. Cha stands for secondary or tertiary stat, unless you are a caster or Bard.

About feats, Half Elves' feats tend to be more partner friendly than really useful, unless those which enhances their racial power. Humans' feats tend to be meh, except for action surge. And the better feats from elves enhance their Elven Accuraccy racial power, and Half-elves DON'T have acess to that power, although they can acquire those feats anyway :P

I hope half-elves can choose STR instead of CON, making them suitable Cosmic/Dragon sorcerers. AND making them also good melee martial characters. After all, seems a bit strange an entire race handicaped for martial training.
 

Gawd...

I could never imagine a multiclass feat that enhances a racial power... this is not only madness... THIS IS SPARTHA!

There were no need to go that far. Now half-elves can't swap their key abilities to Dilettante, and wield spiked chains as double weapons. Or anything else with "multiclass" word in. They could had only removed the 'counts as a member of that class' thing, and we wouldn't need to open the gates of Windrise Ports to a new breed of half-elves. I mean, it sounded "mean" to the poor hybrid pointed-eared people.

And the Effortless Dilletante adhered to the saying "no pain, no game". It is still "effortless", but now is also "worthless".

It was a great step for one character, but a small step for half-elvenkind.

*sigh*

Edit: Whining Races: Half-Elf
 
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PCs who chose Arcane powers got the "Arcane Implement Proficiency" feat as a fix -- they can use their new arcane implement with all Arcane powers. It's awesome for people who would have been holding a light or heavy blade anyway.

Cheers, -- N

Sure. Now we've decided that Half-Elves are so OTT powerful that we need to tax Dilettante with THREE feats(AIP,VM,AD) just to align it with what Humans get for free. A stat and implement synergistic at-will. Even that only works for arcane classes with arcane dilettantes.

Either AD or VM needs to include the implement rider. I'd go with VM and give AD back the free MC rider so the character actually gets something out of taking the feat.
 

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